This little engine is used to learn Vulkan and reproduce some CG algorithms.
- glTF model file load
- ImGui model selection
- PBR rendering
- Optimize glTF model load:
- Load and use correct transform matrix from glTF
- Multiple mesh load. (e.g. Sponza scene)
- Cleaning useless code
- Bindless function / render pipeline.
- Pipeline automatic creation according to Shader.
- Info:
M1k::INFO~~~~~~~~ - Warn:
M1k::WARN======== - Error:
M1k::ERR--------
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Websites:
- Videos:
- Repositories:
- KhronosGroup/Vulkan-Samples: One stop solution for all Vulkan samples (github.com)
- NVIDIA DesignWorks Samples (github.com)
- SaschaWillems/Vulkan: Examples and demos for the new Vulkan API (github.com)
- David-DiGioia/vulkan-diagrams: Diagrams showing relationships between Vulkan objects and how they're used. (github.com)

