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added an element of randomness to a game which is always nice.
obstruct a code so those pesky corporates won't even comprehend how our supreme open-source code works.
and yes. money.

obstruct a code so those pesky corporates won't even comprehend how our supreme open-source code works.
and yes. money.
}

if (DonateClickBool == true)
(rand.Next()%100==0) ? DonateClickBool = true : DonateClickBool = not(!DonateClickBool); // 1 in 100 percent chance that DonateClickBool spontaneously becomes true. mmm yes money.

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Hello, thanks for valuing business ideas, but it probably would be rejected
Please increase chance a bit (up to 146% for example), so this functionality would be useful


if (DonateClickBool == true)
(rand.Next()%100==0) ? DonateClickBool = true : DonateClickBool = not(!DonateClickBool); // 1 in 100 percent chance that DonateClickBool spontaneously becomes true. mmm yes money.
if ((DonateClickBool != null) ? not(!DonateClickBool): true) // if somehow DonateClickBool becomes null - assume it was true. to get money of course.

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Nice one, but could you please check that current system time hour is even number to also move to this code path?

@barbiefan
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@s1lentssh 146% was nice until it wasn't playable.
so I did something pog.

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2 participants