Add Blender 2.79 addon for GPU-accelerated Blender Internal rendering #4
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Blender 2.79's Internal Render engine (non-Cycles) can leverage GPU acceleration through GLSL shading mode, but requires manual configuration across multiple settings panels. This addon automates that configuration.
Implementation
gpu_render_force.py- Blender 2.79 addon that:.gitignore- Python cache exclusionsREADME.md- Addon listing updatedUsage
After enabling the addon, a "GPU Render Force" panel appears in Properties > Render. Click "Enable GPU Render" to configure all GPU-related settings automatically:
Python 3.5 compatible (Blender 2.79 requirement).
Original prompt
💡 You can make Copilot smarter by setting up custom instructions, customizing its development environment and configuring Model Context Protocol (MCP) servers. Learn more Copilot coding agent tips in the docs.