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@microdee microdee commented Nov 10, 2020

As title says, originally when the UE4 target is set to not to use unity-build (bUseUnityBuild = false;), this plugin misses some headers which were silently included in the combined unity compilation unit.

@microdee microdee changed the title WIP: Compatibility changes for non-unity building Compatibility changes for non-unity building Nov 10, 2020
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