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feat: refactor countdown update in AFKOverlay #757
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Selecting the
afkCountDownNumberby its id is problematic as we potentially allow for multiple Pixel Streaming instances on the same page.Instead, it would be better if the
afkCountDownNumberelement is actually constructed programmatically and the constructed element was stored as a field in this class. That way no query is required to retrieve it, the field, if it exists, can simply be accessed in this function and have itstextContentupdated accordingly.There was a problem hiding this comment.
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The change replaces the previous full innerHTML assignment with a targeted DOM update:
Instead of recreating the entire overlay markup on every tick, we query for the existing and update its textContent. This:
Type-wise I cast the result as HTMLSpanElement | null to keep TypeScript happy while allowing the null check.
I tested this manually (overlay shows, countdown value updates each second, click-to-continue still works) and saw no regressions. If you prefer, I can:
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Hey @odaysec,
What Luke's stating is that querying DOM elements by id or class is problematic. This includes
document.getElementById().As he states in his original comment, there could be potentially multiple instances of a PixelStreamingPlayer per web page (see
/stresstest.htmlfor an example) which means that all elements must be queried and updated programmatically without querying selectors.