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1 change: 1 addition & 0 deletions src/SUMMARY.md
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- [Coveter](design/masks/crew/coveter.md)
- [Connoisseur](design/masks/crew/connoisseur.md)
- [Daredevil](design/masks/crew/daredevil.md)
- [Doombringer](design/masks/crew/doombringer.md)
- [Empath](design/masks/crew/empath.md)
- [Enthraller](design/masks/crew/enthraller.md)
- [Fruit Vendor](design/masks/crew/fruit-vendor.md)
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31 changes: 31 additions & 0 deletions src/design/masks/crew/doombringer.md
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# Doombringer

{{#template ../../../templates/unimplemented.md }}

> **Name:** Doombringer
>
> **Troupe:** [Crew](../crew.md)
>
> **Archetypes:** Jester
>
> **Description:** Try your best to stay alive, as your death brings the crew ever close to doom.
>
> **Objectives:** None
>
> **Masquerade notes:** Highly impactful, should be placed carefully as too many doombringers could cause the crew to end up in an unwinnable situation.
>
> *If you do not heed my warnings... you will be DOOMED! And if you do not protect that which is important... you will be DOOMED! And if you don't get me ice cream... YOU MIGHT ALSO BE DOOMED!*

## Concept
The doombringer is a mask that significantly advances the radiation storm upon death, creating an exceedingly centralizing crew member that everyone is trying to protect.

## Abilities
When the doombringer dies, the radiation storm timer will be advanced 10 minutes and an announcement will play indicating the storm's new arrival time.

## Gameplay
Since the doombringer's death causes a universally bad outcome for all people on-station, they become an interesting gameplay element that is protected by all sides.
In this way, the doombringer gains a lot of leverage over the crew, as they are more important than everyone else in a very tangible way.
Similarly, any mask that has to target a doombringer has a major obstacle, as they're going to add additional time pressure on themselves as soon as they target the doombringer.

## Variants
**Professional Doombringer:** On death, advance the radstorm 20 minutes instead of 10.
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