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2 changes: 1 addition & 1 deletion src/SUMMARY.md
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Expand Up @@ -77,7 +77,6 @@
- [Coveter](design/masks/crew/coveter.md)
- [Connoisseur](design/masks/crew/connoisseur.md)
- [Daredevil](design/masks/crew/daredevil.md)
- [Empath](design/masks/crew/empath.md)
- [Enthraller](design/masks/crew/enthraller.md)
- [Fruit Vendor](design/masks/crew/fruit-vendor.md)
- [Glutton](design/masks/crew/glutton.md)
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- [Removed Documents](design/removed.md)
- [Animal Hater](design/removed/animal-hater.md)
- [Arsonist](design/removed/arsonist.md)
- [Empath](design/removed/empath.md)
- [Gambler](design/removed/gambler.md)
- [Mask Tokens](design/removed/mask-tokens.md)
- [Philanthropist](design/removed/philanthropist.md)
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2 changes: 1 addition & 1 deletion src/design/masks.md
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Expand Up @@ -73,7 +73,7 @@ Some general archetypes of masks (again, not exhaustive and new archetypes can a
- **Murderer**: Masks which center around directly engaging in conflict with and killing other players. Examples: [assassin](masks/traitor/assassin.md), [veteran](masks/crew/veteran.md).
- **Guardian**: Masks which center around preventing other players from being harmed or killed. Examples: [avenger](masks/crew/avenger.md), [tracker](masks/crew/tracker.md).
- **Freak**: Masks whose objectives interact with the simulation in a way that is strange and leads into weird interactions, but not necessarily direct conflict with others. Examples: [glutton](masks/crew/glutton.md), [daredevil](masks/crew/daredevil.md).
- **Oracle:** Maks which can gain hidden meta-knowledge about another mask. Examples: [empath](masks/crew/empath.md).
- **Oracle:** Maks which can gain hidden meta-knowledge about another mask. Examples: [insider](masks/crew/insider.md).

## Variants {.es-unimplemented}

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2 changes: 1 addition & 1 deletion src/design/masks/crew/mind-reader.md
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Expand Up @@ -16,7 +16,7 @@

## Concept
The mind reader is a mask who is able to learn hidden information about a character through the use of their mind-reading ability.
Unlike a mask like the [empath](empath.md), the mind reader cannot learn information about masks, but rather only information about a given character.
The mind reader cannot learn information about masks, but rather only information about a given character.
This includes their name, original shift-start appearance, and hidden details about themselves.

## Abilities
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2 changes: 1 addition & 1 deletion src/design/masks/crew/scapegoat.md
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## Concept

The Scapegoat is a Jester-type mask that is always shown as having killing intent by aura-reading oracles like the [Empath](./empath.md), and counts as a "member of another troupe" for the purposes of masks like the [Veteran](./veteran.md) or [Insider](./insider.md).
The Scapegoat is a Jester-type mask that counts as a "member of another troupe" for the purposes of masks like the [Veteran](./veteran.md) or [Insider](./insider.md).

## Abilities

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2 changes: 1 addition & 1 deletion src/design/masks/traitor/syndie-superfan.md
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Expand Up @@ -21,7 +21,7 @@ A second chance for the traitors, who only gets their true mask when their troup
When all members of the Traitor troupe have died, this mask transforms into a traitor mask determined by the current [Masquerade](../../masquerades.md).

## Gameplay
The superfan is known by the traitors, but not vice versa, with the traitor team composition unknown to the superfan until they're all dead and dusted. The superfan is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for [Empath](../crew/empath.md) and the likes.
The superfan is known by the traitors, but not vice versa, with the traitor team composition unknown to the superfan until they're all dead and dusted. The superfan is one of the few roles that changes how they're seen over the course of the game, with their presence being a wrench in the gears for [Insider](../crew/insider.md) and the likes.

The superfan wins with their current troupe, so if the traitors don't **all** die, they still win with the crew. This is not necessarily traditional to the werewolf role (aptly named [Traitor](https://werewolf.chat/Traitor)) this mask is based on, but is necessary due to the outstanding impact even a [Recruit](recruit.md) can have on the game.

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10 changes: 5 additions & 5 deletions src/design/masks/crew/empath.md → src/design/removed/empath.md
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# Empath

{{#template ../../../templates/implemented.md }}
{{#template ../../templates/removed-implemented.md reason="doesn't really work in SS14 since it bypasses the sim entirely, and acts as a bulletproof clue that you can use to instantly deduce if someone is a bad guy. on top of this, there wasn't really any counterplay since they could just use the ability on you at any time. in general, empath can be taken as a lesson that oracles need to be reserved, since most of the clue-gathering happens in-sim for us, as opposed to how it is in other social deduction games." }}

> **Name:** Empath
>
> **Troupe:** [Crew](../crew.md)
> **Troupe:** Crew
>
> **Archetypes:** Oracle
>
Expand All @@ -22,9 +22,9 @@ Although their ability does not give them the power to precisely pinpoint a mask
Their main ability is the power to sense the aura of a target player, which they can use repeatedly after a moderate cooldown.
Which aura they see is dependent on the mask the player has:

- **Neutral Aura:** Basic, unassuming. Default aura used for the majority of roles such as [VIP](vip.md), [Mercenary](mercenary.md), [Glutton](glutton.md), etc
- **Killing Intent:** Murderous, violent. Used for roles that have kill-related objectives, such as [Traitors](../traitors.md), [Martyr](martyr.md), [Veteran](veteran.md), etc
- **Strange Feeling:** Dull, hazy. Reserved for masks which have not gained their main objectives, such as the [Amnesiac](amnesiac.md) or Copier-type masks like the [Cannibal](cannibal.md)
- **Neutral Aura:** Basic, unassuming. Default aura used for the majority of roles such as VIP, Mercenary, Glutton, etc
- **Killing Intent:** Murderous, violent. Used for roles that have kill-related objectives, such as Traitors, Martyr, Veteran, etc
- **Strange Feeling:** Dull, hazy. Reserved for masks which have not gained their main objectives, such as the Amnesiac or Copier-type masks like the Cannibal.

## Gameplay
The empath is a mask that, while lacking objectives pushing them towards gameplay, is deeply involved with the deduction of the game due to their strong abilities.
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