Releases: EndlesNights/dnd4eBeta
Releases · EndlesNights/dnd4eBeta
0.7.11 - More Minor Fixes
- Added a trait field to each movement mode, and updated movement/speed config to show the expected defaults under v13. (Fox)
- Fixed a bug where dropping an effect onto an item sheet would create two copies. (SagaTympana)
What's Changed
- Movement/speed upgrade by @FoxLee in #587
- Fix double-drag-on-drop on item effects by @FoxLee in #589
Full Changelog: 0.7.10...0.7.11
0.7.10 - Some Minor Fixes
- Fixed a CSS issue with attack roll dialogue.
- Fixed a bug where the toggle for using an ability score on AC was ignored. (Bonus: Now we can automate
altability!) - Fixed a bug where special movement modes stopped displaying for NPCs, and improved on-sheet movement display/tooltip.
What's Changed
- Hopefully fixes checkbox columns in roll dialogue? by @FoxLee in #582
- AC ability fix by @FoxLee in #583
- Update movement display/tooltips/language by @FoxLee in #585
- Fix for previous by @FoxLee in #586
Full Changelog: 0.7.9.1...0.7.10
0.7.9.1 Hotfix - Actual Documentation Update
- ACTUALLY Updated documentation compendium this time.
- Potential fix for a CSS issue with attack roll dialogue.
What's Changed
Full Changelog: 0.7.9...0.7.9.1
0.7.9 Documentation & API Fixes
Version 0.7.9
- Fixed tooltip API that got broken in v13; should help restore TAH tooltip functionality. (Draconas)
- Updated documentation compendium for v13, and restored some earlier info that apparently got lost somewhere along the way. (Fox)
- Fixed a typo in the system conditions list (you may need to update effects which refer to "donimate"). (Fox)
What's Changed
- Fix tooltip api by @draconas1 in #579
- Updated documentation, typo fix by @FoxLee in #580
Full Changelog: 0.7.8...0.7.9
0.7.8 Minor bugfixes
- Some additional safety checks and unexpected behaviours (nameearly)
- Fixed flags on the message generated for recharge rolls (Fox)
- Further (hopefully the LAST!) light/dark mode tweaks (Fox)
- Made "fakechatbutton" elements in damage roll message into real buttons. They've earned it. (Fox)
What's Changed
- fix some small problems by @nameearly in #576
- Variety of minor fixes by @FoxLee in #577
New Contributors
- @nameearly made their first contribution in #576
Full Changelog: 0.7.7...0.7.8
0.7.7 Minor Improvements and Fixed Regen
- Added light/dark mode selection for chat, and fixed a number of style and label errors. (Fox)
- Fixed a bug where Regeneration was no longer available in ongoing damage setup. (Fox)
What's Changed
- Chat respects light/dark mode by @FoxLee in #567
- Restores "Regeneration" option for Ongoing Damage by @FoxLee in #568
- Refined handling of light/dark mode styling by @FoxLee in #570
- Teeny fix for Armour penalty labels by @FoxLee in #571
- Allow chat mode colour selection by @FoxLee in #573
- Fixed broken title tag by @FoxLee in #574
- Improved chat log light/dark code by @FoxLee in #575
Full Changelog: 0.7.6...0.7.7
0.7.6 Ongoing bugfixes and improvements
- Fixes a bug where character tier was not updating. (Aniather, SagaTympana, Fox)
- Fixes a bug reported by Aniather on Discord, which caused die rolls in chat to be expanded instead of collapsed by default. (Fox)
- Fixes a bug where saving throws could fail to roll due to missing powerData. (Fox)
- Improves Ritual summaries. (Fox)
- Improves the chat messages generated for saves, death saves, rests and healing. (Fox)
- Improves item chat card appearance and card collapse behaviour. (Fox)
What's Changed
- Improved Ritual summaries + minor fixes by @FoxLee in #560
- Fixed @tier not updating by @d27182e in #561
- Update actor.js by @SagaTympana in #562
- Various minor fixes by @FoxLee in #564
- Actor update fix cleanup by @FoxLee in #565
- Tiny aesthetic updates by @FoxLee in #566
Full Changelog: 0.7.5.1...0.7.6
0.7.5.1 Roll Chat Error Hotfix
Fixes a bug that prevented attack and heal rolls from displaying in chat, and prevented healing from being applied properly. (Aniather)
What's Changed
New Contributors
Full Changelog: 0.7.5...0.7.5.1
0.7.5 Rollable Bonus Damage is Here!
- NEW: The much-requested ability to add bonus damage with a die value instead of a fixed value! You can also add a damage type. (SagaTympana)
- Known Issue: Currently, the bonus damage roll will not be combined with the base damage even if they share a type, so it may double-dip on resistances/vulnerabilities. We aim to fix this soon!
- Some under-the-hood sheet tweaks to improve compatibility with system-agnostic modules; in particular, this should help issues folks have reported with the Aura Effects module. (SagaTympana)
- Updated effects documentation for new features. (Fox)
- Fixes a bug where area and range values for consumables would delete themselves on update—thanks Winter! (Fox)
- Fixes a bug where trying to create a new power from the character sheet would brick the sheet under specific grouping/sorting conditions—thanks Winter! (Fox)
What's Changed
- Rollable (and typed!) extra damage by @SagaTympana in #554
- Discord Bugfixes + minor tweaks by @FoxLee in #555
- Improve compatibility with system-agnostic modules by @SagaTympana in #556
Full Changelog: 0.7.4.2...0.7.5
0.7.4.2 Item keywords hotfix
A tiny bugfix for sheet item lists, and an update to power group labels to match official. (Fox)
What's Changed
Full Changelog: 0.7.4.1...0.7.4.2