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update raylib to 5.5 #1
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…5312 Added a workaround but it has other probably undesired implications
`PLATFORM_DRM` depends on it but if there is a better approach to get the buffer, it can just be removed again and replaced by alternative.
* fix `sw_quad_is_axis_aligned` * align fix * remove swGetColorBuffer and tweak DRM * review alignment
Added log info and some formatting for visibility
* review depth format/writing * adding a note
* use FLAG_* macros where possible * rename `FLAG_CHECK()` to `FLAG_IS_SET()` * remove unnecessary equality checks * fix issues --------- Co-authored-by: Ray <raysan5@gmail.com>
* example - core_viewport_scaling * Code convention update
…ed loadobj texcoord behavior for opengl11 context (#5328)
This reverts commit cf0d6fc.
…v.1593+c13857e50. still backwards compatible with 0.15.1 (#5415)
… DPI #5335 #5356 Note that high-dpi awareness must be enabled by users and `CORE.Window.render` reports the scaled framebuffer size, while `CORE.Window.screen` reports the logical size. `ToggleBorderlessWindow()` has also been reviewed to be consistent with scaling, if monitor physical display size is reported as 1920x1080 but there is a content scale of 1.5, then the borderless fullscreen window will be 1280x720, with the 1920x1080 framebuffer
…ation per blocks #5416
Tested on two monitors with different DPI configuration, for HigDPI enabled and not, including window resizing (with framebuffer resizing if required). Verified mouse coordinates follow the requested screen size.
…y()` function (#5422) * Possibly fixed the swizzling bug * Removed examples, and generation.
…ports in raylib.h (#5431)
…ta between strings Note that issue has been reported by CodeQL static analysis system
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