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Mirrors-Lenses

Coordinate system: The upper left corner is 0,0 X is left-right Y isup-down Angles In radians 0 is perfectly horizontal point to the right side of screen Positive angles go counterclockwise and negative angles go clockwise (𝜋/2 is perfectly vertical point straight up and is the same as -3𝜋/2)

Public Variables: W: width of the html canvas H: height of the html canvas Note: You may not create any public variables. Punishable by expulsion from the project and death.

Lense object requirements:

Function 1, draw: In: context The context of the canvas element on which everything it drawn Out: context The new modified context element that now includes this lens Notes: Greg can help with this part

Function 2, testIntersect: In: Int, Int, Int X coordinate of the starting point of a ray, Y coordinate of the starting point of that same ray, Angle of that ray. Out: Bool, Int True if the ray intersects with the lens at any point and false if it does not, The Exact distance away from the starting point of the ray to the point where it intersects the lens

Function 3, doLens: In: Int, Int, Int X coordinate of the starting point of a ray, Y coordinate of the starting point of that same ray, Angle of that ray. Out: Int, Int, Int X coordinate of the new (refracted) ray where it exits the lens, Y coordinate at that same point, angle of the new ray

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