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5 changes: 3 additions & 2 deletions src/generated/resources/assets/biomancy/lang/en_us.json
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Expand Up @@ -102,8 +102,6 @@
"item.biomancy.caustic_gunblade.tooltip": "A caustic gunblade that can alternate between melee and ranged mode and utilizes acidic ammo to damage its targets.\nThe acidic ammunition regenerates by itself after 5s of no usage.",
"item.biomancy.impaler": "Impaler",
"item.biomancy.impaler.tooltip": "A arm-mounted artillery that launches reinforced bone spears at high velocity.\nConsuming large amount of nutrients bundles of muscle-fibers compress and a sealed pressure bladder floods with volatile propellants.\nUnbearable pressure builds up that cannot be contained and once the limit is reached the projectile bursts forth violently.",
"item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon",
"item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.",
"item.biomancy.acolyte_armor_helmet": "Bio-Alchemist Helmet",
"item.biomancy.acolyte_armor_chestplate": "Bio-Alchemist Chestplate",
"item.biomancy.acolyte_armor_leggings": "Bio-Alchemist Leggings",
Expand Down Expand Up @@ -459,7 +457,9 @@
"tooltip.biomancy.ammo": "Ammo",
"tooltip.biomancy.reload_time": "Reload Time",
"tooltip.biomancy.projectile_speed": "Speed",
"tooltip.biomancy.projectile_range": "Range",
"tooltip.biomancy.projectile_damage": "Damage",
"tooltip.biomancy.projectile_count": "Multishot",
"tooltip.biomancy.projectile_knock_back": "Knockback",
"tooltip.biomancy.living_tool_state_is": "The Tool is %1$s",
"state.biomancy.living_tool.broken": "Broken",
Expand Down Expand Up @@ -505,6 +505,7 @@
"sounds.biomancy.item.armor.equip_warrior": "Bio-Armor plate thunks",
"sounds.biomancy.item.chrysalis.insert": "Mob packed",
"sounds.biomancy.item.chrysalis.remove": "Mob unpacked",
"sounds.biomancy.item.caustic_gunblade.shoot_loop": "Caustic Gunblade shoots",
"sounds.biomancy.entity.grenade.throw": "Grenade thrown",
"sounds.biomancy.entity.acid.spit": "Acid spits",
"sounds.biomancy.entity.acid_blob.shoot": "Acid Blob launches",
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2 changes: 0 additions & 2 deletions src/main/resources/assets/biomancy/lang/en_pt.json
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Expand Up @@ -72,8 +72,6 @@
"item.biomancy.acid_bucket": "Bucket o' Acid",
"item.biomancy.ravenous_claws": "Multi-Cutlass o' Hunger",
"item.biomancy.ravenous_claws.tooltip": "Extremely hungry an' vicious Claws forged by starvin' yer livin' flesh and slappin' claws onto it.\n\nRepair yer famished claws by feedin' them wit' grub in yer inventory, as ya' would fill a Pouch.\n\nKillin' Mobs with these claws be grantin' ya' humors, which allow ya' to use ta' Berserker's Rage.",
"item.biomancy.dev_arm_cannon": "[Dev Tool] Arm Cannon",
"item.biomancy.dev_arm_cannon.tooltip": "Creative/Developer Tool for testing projectiles.",
"item.biomancy.extractor": "Essence Extractor",
"item.biomancy.extractor.tooltip": "Primed Suck, slurps essence from its victims.",
"item.biomancy.essence": "Essence",
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2 changes: 0 additions & 2 deletions src/main/resources/assets/biomancy/lang/es_es.json
Original file line number Diff line number Diff line change
Expand Up @@ -94,8 +94,6 @@
"item.biomancy.caustic_gunblade.tooltip": "Un arma cáustica que puede alternar entre modo de ataque a distancia y cuerpo a cuerpo, utilizando munición acídica para lastimar a sus objetivos.\nLa munición acídica se regenera por su cuenta tras 5 segundos de no usarse.",
"item.biomancy.impaler": "Impalador",
"item.biomancy.impaler.tooltip": "Cañón de Riel hecho de carne...",
"item.biomancy.dev_arm_cannon": "[Dev Tool] Cañón de brazo",
"item.biomancy.dev_arm_cannon.tooltip": "Herramienta creativa/de desarrollo para probar proyectiles.",
"item.biomancy.acolyte_armor_helmet": "Casco de Bio-Alquimista",
"item.biomancy.acolyte_armor_chestplate": "Pechera de Bio-Alquimista",
"item.biomancy.acolyte_armor_leggings": "Grebas de Bio-Alquimista",
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2 changes: 0 additions & 2 deletions src/main/resources/assets/biomancy/lang/ko_kr.json
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Expand Up @@ -76,8 +76,6 @@
"item.biomancy.ravenous_claws.tooltip": "굶주려 있는 살아있는 살점에 발톱을 붙여 만든 불쾌한 발톱입니다.\n\n굶주린 발톱은 플레이어 인벤토리를 통해 음식을 먹여 회복할 수 있습니다.\n\n이 발톱으로 몹을 처치하면 각성 모드를 사용할 수 있는 피를 충전할 수 있습니다.",
"item.biomancy.caustic_gunblade": "부식성 건블레이드",
"item.biomancy.caustic_gunblade.tooltip": "근거리와 원거리 모드를 바꿔가며 사용할 수 있는 부식성 총검으로, 산성 탄약을 사용해 표적에게 피해를 입힙니다.\n산성 탄약은 5초 동안 사용하지 않으면 자동으로 재생됩니다.",
"item.biomancy.dev_arm_cannon": "[Dev Tool] 팔 케논",
"item.biomancy.dev_arm_cannon.tooltip": "발사체 테스트를 위한 크리에이티브/개발자 툴입니다.",
"item.biomancy.acolyte_armor_helmet": "에콜라이트 투구",
"item.biomancy.acolyte_armor_chestplate": "에콜라이트 흉갑",
"item.biomancy.acolyte_armor_leggings": "에콜라이트 레깅스",
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2 changes: 0 additions & 2 deletions src/main/resources/assets/biomancy/lang/ru_ru.json
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Expand Up @@ -76,8 +76,6 @@
"item.biomancy.ravenous_claws.tooltip": "Чрезвычайно голодные и злобные когти, созданные из голодающей живой плоти и прививания к ней когтей.\n\nПочинить когти можно накормив их едой из инвентаря игрока, как если бы вы заполняли мешочек.\n\nУбийство существ даёт заряды крови, которые позволяют вам пробудить когти.",
"item.biomancy.caustic_gunblade": "Едкий клинок",
"item.biomancy.caustic_gunblade.tooltip": "Клинок и в то же время... пистолет? Может переключаться между режимами ближнего и дальнего боя и использует кислотные снаряды для поражения целей.\nКислотные снаряды восстанавливаются самостоятельно после 5 секунд бездействия.",
"item.biomancy.dev_arm_cannon": "[Инструмент разработчика] Ручная пушка",
"item.biomancy.dev_arm_cannon.tooltip": "Инструмент творчества/разработчика для тестирования снарядов.",
"item.biomancy.acolyte_armor_helmet": "Шлем послушника",
"item.biomancy.acolyte_armor_chestplate": "Нагрудник послушника",
"item.biomancy.acolyte_armor_leggings": "Поножи послушника",
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5 changes: 3 additions & 2 deletions src/main/resources/assets/biomancy/lang/zh_cn.json
Original file line number Diff line number Diff line change
Expand Up @@ -102,8 +102,6 @@
"item.biomancy.caustic_gunblade.tooltip": "一把极具腐蚀性的枪刃,可以在近战与远程模式间切换,使用酸性弹药腐蚀目标\n酸性弹药会在闲置5s后自动重新装填。",
"item.biomancy.impaler": "穿刺炮",
"item.biomancy.impaler.tooltip": "能够以极高初速发射硬化尖锐骨刺的臂装大炮。\n消耗大量营养,肌纤维束剧烈收缩,密封的压力囊腔被易爆推进剂灌满。\n\n当无法抑制的压强突破临界点时,弹射物便以撕裂空气的狂暴姿态贯出。",
"item.biomancy.dev_arm_cannon": "[开发者工具] 手炮",
"item.biomancy.dev_arm_cannon.tooltip": "创造模式专属,用于测试弹射物的工具。",
"item.biomancy.acolyte_armor_helmet": "生物炼金术师头盔",
"item.biomancy.acolyte_armor_chestplate": "生物炼金术师胸甲",
"item.biomancy.acolyte_armor_leggings": "生物炼金术师护腿",
Expand Down Expand Up @@ -459,7 +457,9 @@
"tooltip.biomancy.ammo": "弹药",
"tooltip.biomancy.reload_time": "装弹时间",
"tooltip.biomancy.projectile_speed": "初速",
"tooltip.biomancy.projectile_range": "射程",
"tooltip.biomancy.projectile_damage": "伤害",
"tooltip.biomancy.projectile_count": "多重射击",
"tooltip.biomancy.projectile_knock_back": "击退",
"tooltip.biomancy.living_tool_state_is": "这把器械正处于%1$s",
"state.biomancy.living_tool.broken": "损坏状态",
Expand Down Expand Up @@ -505,6 +505,7 @@
"sounds.biomancy.item.armor.equip_warrior": "生物盔甲:护甲板铿锵",
"sounds.biomancy.item.chrysalis.insert": "生物:被打包",
"sounds.biomancy.item.chrysalis.remove": "生物:被释放",
"sounds.biomancy.item.caustic_gunblade.shoot_loop": "腐蚀枪刃:射击",
"sounds.biomancy.entity.grenade.throw": "手雷:丢出",
"sounds.biomancy.entity.acid.spit": "酸液:喷出",
"sounds.biomancy.entity.acid_blob.shoot": "酸液团:发射",
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