Here is an explaination on how the code is structured : The "effective code" contain the code translated and added to the game The "Non effective code" contain two folders :
- "copied code", it contain ALL the code of a specific context (like a boss, a dungeon/dimension, a PNJ, a quest, etc)
- "translated code", it contains the code updated of the "copied code", but not totally finished, (like missing the correct coordonate if it has been changed, the time code of a cinematic)
Particle id - Blocks States - Painting Motifs - Stats - NBT data - Commands - Block ID - and almost every pre-flattening information: https://minecraft.wiki/w/Java_Edition_pre-flattening_data_values#Block_IDs
Sounds Event : Java_Edition_Flattening#Sound_events
Potion effects id : https://mcreator.net/wiki/potion-effect-ids
Entity ID : https://minecraft-ids.grahamedgecombe.com/entities
Potion ? https://minecraft-ids.grahamedgecombe.com/potion-calculator
random.orb = entity.experience_orb.pickup random.levelup = entity.player.levelup