Releases: ENSL-Modding/CompMod
Releases · ENSL-Modding/CompMod
Build 3.5.0
Build 3.3.0
Updated ModFramework
New autogenerated documentation
Project restructured
Build 3.2.1
CompMod 3.2.1 - (05/08/2020)
Alien
-
Spores
- Opacity of burning cinematic lowered by 50%
-
BileBomb
- Opacity of burning cinematic lowered by 50%
-
Umbra
- Opacity of burning cinematic lowered by 50%
Build 3.2.0
CompMod 3.2 - (04/08/2020)
Alien
- BileBomb
- Research changed to Biomass 2 from Biomass 3
- Spores
- Opacity of cloud lowered by 50%
Marine
- MACs
- Supply cost increased to 15 from 5
- Structures
- Observatory
- Supply cost increased to 30 from 25
- Robotics Factory
- ARC Factory upgrade cost lowered to 10 tres from 15 tres
- Supply cost increased to 15 from 5
- Sentry
- Supply cost increased to 15 from 10
- Cost increased to 6 tres from 5 tres
- Confusion from Spores
- Duration increased to 8 seconds from 4 seconds
- Time until next attack increased to 4 seconds from 2 seconds
- Sentry Battery
- Cost increased to 12 tres from 10 tres
- Supply cost increased to 25 from 15
- Observatory
Bug Fixes
- Fixed that Shotguns could only be dropped from an Armory
- Fixed that HMGs could only be dropped from an Advanved Armory
- Fixed that vampirism didn't apply shielding effect added in vanilla
Build 3.1.0
CompMod 3.1.0 - (30/07/2020)
Alien
-
Lifeforms
- Gorge
- Web
- Webbed duration lowered to 2.5 seconds from 5 seconds
- Web charges lowered to 1 from 3
- Web
- Gorge
-
Upgrades
- Aura
- Range decreased to 20 from 30
- Aura
Marine
-
ARCs
- Health
- Health lowered to 2200/400 from 2600/400
- Health
-
Munitions
- Research cost increased to 35 tres from 25 tres
- Research time increased to 90 seconds from 45 seconds
- Research moved to Armory, guns can be purchased from Armory after researching
-
Structures
- Advanced Armory
- Health lowered to 2000/200 from 3000/200
- Research time lowered to 45 seconds from 60 seconds
- Demolitions
- Research time decreased to 30 seconds from 45 seconds
- PrototypeLab
- Cost reduced to 25 from 35
- RoboticsFactory
- Cost reduced to 5 from 10
- ARC Factory upgrade cost increased to 15 from 5
- Removed Armory requirement for ARC Factory upgrade
- Advanced Armory
2.8.1
Changes between CompMod and Vanilla (Build 330)
Alien
- Embryos
- Hive's don't heal eggs, only embryos
- Embyro HP scales depending on lifeform.
- Gorge
- Web
- Webs break when marines walk through them
- Web
- Lerk
- HP changed to 180/25 from 180/30
- Fade
- Advanced Metabolise
- Now required biomass 4 down from 5)
- Stab replaced by Advanced Swipe
- Upgrades the normal swipe damage to 81 from 70
- Can be researched at Biomass 7
- Costs 25 tres and takes 60 seconds to research
- Removed Auto-crouch
- Advanced Metabolise
- Onos
- BoneShield
- Add BoneShield initial cost
- Moving with BoneShield active will consume BoneFuel faster
- Charge
- Knockback removed
- BoneShield
- Heal sound will no longer play when shells are built.
- Carapace removed
Marine
- Medpacks
- Marines now keep the HoT effect even when they're full HP for the full duration of the Medpack. They cannot overheal.
- The result is that Marines can take damage after receiving a Medpack and still benefit from the HoT buff, even if they were already healed to full HP.
- Walk added
- Default key is CapsLock
- Grenade
- Throw the grenade instantly, without waiting for the deploy animations.
- Weapon Lifetime
- Reduced weapon lifetime to 18 seconds from 25 seconds
- Stepping on a dropped weapon no longer refreshes the weapon timer
- Mucous Membrane
- Added hitsounds for Aliens with mucous
- PowerNodes
- Removed the flashlight requirement for finish power nodes without a structure in the room
- Observatory
- Changed build time to 10 seconds from 15 seconds
Alien Commander
- Lifeform egg drops removed
- Cyst
- Build time increased to 6 seconds from 3.33 seconds
- Unconnected cysts now take 20 damage/second up from 12 damage/second
- Tunnels
- Tunnels are infested tunnels by default
- Tunnel cost changed to 8 tres up from 6 tres
Global
- Player healthbars are disabled.
- Team supply is now visible on the player HUD
Bug Fixes & Improvements
- Carapace now shows correctly in spectate
- ARCs now take corrode damage after deploying and undeploying.
- Vampirism no longer does friendly fire.
- Fixed that the scoreboard would sometimes be slow to open.