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Dynisious edited this page Dec 3, 2013 · 2 revisions

Legend:

Armour: The ships % chance to not take damage when hit (Only in effect when Shields are depleted). MaximumShields: Shields take hits without damaging the health. Shields recharge at a rate of 1 point/sec so don't rush into a new battle too quickly Accuracy: The ships % chance to hit their target each shot. Damage: The ships damage per successful hit. Shots: How many times a ship fires per attack. Weight: How much space it takes up in a fleet. Hanger: How many drones the ship will deploy at the start of a battle.

Fleets:

Fleets are groups of ships that move and fight together. Fleets have a cap on how many weight points they can hold so be aware when adding ships too a fleet

Ships:

Ships are the space craft that you lead into battle. All Ships start with 100 health but when the shields are depleted the health starts to take hits. Health only regenerates outside of battle at 1 point a second so take a pause before sending your fleets into the next battle or even your most powerful fleets will be worn down.

Fighter:

Armour: 5 MaximumShields: 10 Accuracy: 20 Damage: 15 Shots: 4 Weight: 1 Hanger: 0 Costs: 800 Resource and 0 Gas Description: Fighters are small ships with poor shields, armour, accuracy and damage but because of their rate of fire they can do good damage to the enemy. These ships are cheap and light so you can have large fleets of them meaning their shields can recharge before they are targeted again and in a group they be a formidable force.

Bomber:

Armour: 5 MaximumShields: 10 Accuracy: 10 Damage: 80 Shots: 1 Weight: 1 Hanger: 1 Costs: 933 Resource and 533 Gas Description: These ships are god awful in just about every way; they fall apart if you breathe on them and they couldn't hit a dreadnought if they were inside the damn thing but when they do hit their target you don't want to be anywhere near the blast unless you want to be vaporised. It's recommended that these ships attack in force to increase their survivability and they are most effective against larger ships.

Frigate:

Armour: 15 MaximumShields: 25 Accuracy: 20 Damage: 25 Shots: 2 Weight: 2 Hanger: 0 Costs: 1600 Resource and 0 Gas Description: These ships are slightly larger than Fighters and Bombers and although they fire fewer shots than a fighter they do twice the damage meaning that they can take on larger ships in less numbers although they are better suited to take out enemy fighters with their increased survivability.

Destroyer:

Armour: 40 MaximumShields: 40 Accuracy: 20 Damage: 65 Shots: 1 Weight: 2 Hanger: 0 Costs: 4800 Resource and 1067 Gas Description: These ships, in short, are big guns with engines. They don't have the best Armour or Shields but they make up for it with crippling fire power. These ships work best when they have fighters and Frigates to act as cannon fodder so that they can dish out damage without taking return fire.

Cruiser:

Armour: 80 MaximumShields: 75 Accuracy: 50 Damage: 45 Shots: 1 Weight: 3 Hanger: 3 Costs: 6000 Resource and 1600 Gas Description: These ships are the backbone of any defensive or offensive manoeuvre. Their ability to soak up hits while dealing fair damage means that they can take on larger numbers with ease. Best used as a main combatant.

Dreadnought:

Armour: 60 MaximumShields: 100 Accuracy: 80 Damage: 80 Shots: 1 Weight: 3 Hanger: 5 Costs: 7333 Resource and 2667 Gas Description: These ships are your end game weapon. Their Shields can take multiple big hits and they have effective Armour; on the offensive front they almost always hit their mark with a massive payload. Though these ships are ridiculously expensive they are well worth the cost and are safest when surrounded by fighters to take hits for them.

Guardian Drone:

Armour: 15 MaximumShields: 10 Accuracy: 15 Damage: 30 Shots: 4 Weight: 1 Hanger: 0 Description: Guardian Drones are unmanned drones. They have effective armour and damage considering their size and they come free of cost with certain ships. These drones will launch at the start of a battle and return to their hangers once the battle ends."

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