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The logic is
group_solve_combat: do nothing, just split abbilities between enemiesunit_solve_combat: 1. Cloak logic: if ghost see enemy and has at least 120 energy - cloak, if ghost don't see any enemy excluding structures and his energy smaller than 50 uncloak. 2. Snipe logic: if ghost see any biological and not structure and armored enemy - snipe it. 3. EMP logic: if ghost see any units with shields or energy just emp themI added, because there are no micro for ghosts just
Genericmicrowas