Software Engineer focused on real-time rendering, WebGL2/GLSL, browser-based GPU pipelines, and high-performance UI systems. I build graphics tools, visualization frameworks, games and control interfaces for industrial hardware (PLCs, state machines, telemetry systems).
- Graphics: WebGL2, GLSL, real-time rendering.
- Web: JS, Lit, React, WebAssembly, Emscripten, Coffeescript.
- Systems: C, C++, low-level programming.
- Control & Embedded: Beckhoff PLC integration, hardware-linked UI.
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PixelMaps – PBR map generator for pixel art (WebGL2 + Three.js). https://diogoslepetys.github.io/PixelMaps/pix2normal.html
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Shader Tutorials (YouTube) – Volumetric billboards, stylized rendering, post-processing. https://www.youtube.com/@LunarBlank
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Sepulchron Demo – Upcoming game project featuring custom shaders. https://store.steampowered.com/app/3156910/Sepulchron/
- e-mail: aluvyer@gmail.com

