Releases: Destuur/ModForge
Modding STORM added
New Features
STORM File Modding: You can now read, edit, and create STORM files directly within ModForge. This includes support for rules, tasks, selectors, and operations, as well as structured writing and comment preservation.
Improvements
- UI Enhancements: Several interface elements have been polished for better clarity and usability.
- Improved Item Browsing Performance: Optimized item data handling and filtering, resulting in faster navigation and reduced lag when browsing large datasets.
Bug Fixes
- Fixed various bugs regarding many parts of the tool
EDIT:
One small Error regarding console commands fixed
ModForge - Items added
ModForge Update – New Version Released
ITEMS support added!
Buff parameters are now more descriptive and easier to search.
Improved overview of edited ModItems.
Various UI enhancements for better usability.
Fixed a bug that caused duplicate entries during mod export.
Fixed an issue where some mods were not recognized by ModForge.
Bug fix that lead to crashes on start
Due to an error in the last update, the startup was corrupted, which lead to crashes. This is now finally fixed.
Further features and improvements:
- Added more UI improvements
- Added filter to perk and buff lists
Also:
- Deactivated editing Localizations temporarily, due to rework of that aspect.
New Mod Management features
New update
Mod Management:
- install mods easily
- save mod loadouts for each of your savefiles
- access mod directory from dashboard
- delete mod from dashboard and harddrive
Miscellaneous
- UI/UX improvements
- Data no longer needs to be imported
- fundament for different localizations implemented
- logging added
- double clicking title bar maximizes window
- more tooltips added
Last fixes before pushing for bigger content update
Changelog
This version brings further improvement and more stability to the app. Besides less crashes this update holds:
-
Logging of infos, warnings and errors
The tool will create a folder './logs' with a 'log<current_date>.txt'. So from now on you can forward the log to me, when crashes occur so errors can be spotted faster. -
Framework for support of different languages
The next update will utilize this to provide at least the languages czech and german besides english.
Hotfix
Hotfix
ModForge 1.0
The modding toolkit for Kingdom Come: Deliverance II
While it's still rough around the edges, it covers all the core workflows:
- Import game data (.pak extraction & parsing)
- Generate structured mods with minimal effort
- Export fully playable, Nexus-ready mods
- Handle Buffs, Perks, Items, Localization and more
What to expect:
ModForge 1.0 is stable for real-world use. It’s been tested with actual published mods, and used to produce full working outputs. That said, some advanced features (like previewing perk trees or deeper localization management) are still in development.
Use it. Break it. Yell at it. Or better: fork it and make it better.
How to start:
- Download the release zip
- Launch ModForge
- In Settings, select your KCD2 game directory and import game data
- Begin creating your mod
Issues & Feedback
Please use the Issues tab to report bugs or request features. Or send a raven.
ModForge v0.1.1 Release Notes
Overview
This release includes improvements and new features focused on buff parameter management, attribute editing, UI enhancements, and navigation safety.
Changes and Improvements
Buff Parameters (Buff Editing Page)
- Added functionality to add and remove buff parameters dynamically during editing.
Perk & Buff Attributes (Editing Pages)
- Attributes can now be added, removed, and reset within the editing interface, improving flexibility and control.
Export Mod
- Export process now provides explicit user feedback upon successful mod creation.
- After export, the interface automatically navigates to the mod dashboard.
Navigation Warning
- Added a warning prompt when navigating away using mouse back buttons during perk or buff editing, preventing accidental loss of unsaved changes.
UI Adjustments
- Button positioning and overall layout have been refined for improved usability and consistency.
Localization Section
- Added two bulk action buttons:
- Add all supported languages at once
- Clear all selected languages at once
These reduce repetitive manual selection during localization setup.
Notes
This version continues to build toward a more stable and user-friendly ModForge experience. Users are encouraged to report any issues or suggestions for further improvements.
ModForge v0.1.0-alpha – First Public Alpha Release
ModForge v0.1.0-alpha – First Public Alpha Release
A very early alpha version of ModForge – a modding tool for Kingdom Come: Deliverance 2.
It allows you to edit existing Perks and Buffs (including their localization) and create fully structured mods – both as loose files and .pak packages.
Disclaimer
This is an early alpha release. Expect bugs, crashes, and missing features.
If something breaks, just close and reopen the application. No autosave yet.
Your feedback is welcome and highly appreciated!
First-Time Setup
- Start the app
- Go to Settings and set your game directory:
.../steamapps/common/KingdomComeDeliverance2
Click the three dots in the top-right corner (⋮) and select Import Game Data.
Now you're good to go!
Features (so far)
- Browse and edit Perks and Buffs.
- Edit associated Localization texts.
- Create a complete mod folder structure with one click.
Generate both:
Loose mod files for manual editing.
Packed .pak files ready to use in the game.
Known Issues
- Crashes may occur frequently.
- No validation yet on some inputs.
- No undo/redo functionality.
- UI scaling might behave weird on some screens.
Feedback
Please report issues, ideas, or suggestions via:
GitHub Issues
Discord (if applicable – you can link your server here)
Download
Grab the latest release from the section below.
No installer. Just unzip and run ModForge.exe.
What's next?
- refining what is already there. Still a lot of bugs to sort out.
- Editing other XML categories (e.g., items, inventory presets, usw)
- Custom perk/buff creation