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Releases: Designer225/BattleRegeneration

2.2.5.125: Simplified component cache and more null checks

25 Apr 00:48

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Changelog:

  • Simplified component cache since the component is mandated to have an Agent anyway, so might as well use that.
  • Added more null checks to suspect locations (thanks to the logs where the exceptions are swallowed by).

I really appreciate nullability analysis and the importance of clearly defined nullables now.

2.2.4.110

19 Jan 06:22

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Changelog:

  • Fixed error vomit due to a race condition from team checking.

2.2.3.100

10 Jan 05:28

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Changelog:

  • Fixed an error vomit by reworking agent addition/removal to/from behavior oversight.

2.2.2.90: Fixed crash from calling dequeue too many times

21 Dec 07:39

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Changelog:

  • Fixed a crash from dequeueing messages one too many times.

2.2.0.89

20 Dec 08:38

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Changelog:

  • Updated for v1.2.7
  • Refactored regen mechanics.
    • Mod no longer adds a component for each agent, instead using a sparse set to track mod-related for each agent.
    • Healing code no longer interacts with behavior globally and instead returns data at the end of each tick.

Forgive not advancing the version number; I was tired and forgot 2.2.0 already had a standard release.

2.2.0.55

05 Nov 20:02

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Changelog:

  • Removed the compiler that was responsible for the mod's size bloat.

2.1.1.25

26 Jul 02:41

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Changelog:

  • Updated/Recompiled? for Bannerlord v1.1.5.
  • Restored companion healing as a separate option.

2.1.0.17

20 May 21:16

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Changelog:

  • Updated for Bannerlord v1.1.4.
  • Healing code rewrite. Also, "Companion" has been changed to "Subordinate" since that is more accurate in battle.

Hopefully, this will be the first version to be uploaded on Steam Workshop.

2.0.4.42

23 Nov 01:33

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Changelog:

  • Updated for Bannerlord v1.0.0.

Steam Workshop version in progress. I need to take better pictures than what I have on Nexus Mods.

2.0.2.30

29 Jul 04:20

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Changelog:

  • Compiled against e1.8.