Releases: Designer225/BattleRegeneration
Releases · Designer225/BattleRegeneration
2.2.5.125: Simplified component cache and more null checks
Changelog:
- Simplified component cache since the component is mandated to have an Agent anyway, so might as well use that.
- Added more null checks to suspect locations (thanks to the logs where the exceptions are swallowed by).
I really appreciate nullability analysis and the importance of clearly defined nullables now.
2.2.4.110
2.2.3.100
Changelog:
- Fixed an error vomit by reworking agent addition/removal to/from behavior oversight.
2.2.2.90: Fixed crash from calling dequeue too many times
Changelog:
- Fixed a crash from dequeueing messages one too many times.
2.2.0.89
Changelog:
- Updated for v1.2.7
- Refactored regen mechanics.
- Mod no longer adds a component for each agent, instead using a sparse set to track mod-related for each agent.
- Healing code no longer interacts with behavior globally and instead returns data at the end of each tick.
Forgive not advancing the version number; I was tired and forgot 2.2.0 already had a standard release.
2.2.0.55
Changelog:
- Removed the compiler that was responsible for the mod's size bloat.
2.1.1.25
Changelog:
- Updated/Recompiled? for Bannerlord v1.1.5.
- Restored companion healing as a separate option.
2.1.0.17
Changelog:
- Updated for Bannerlord v1.1.4.
- Healing code rewrite. Also, "Companion" has been changed to "Subordinate" since that is more accurate in battle.
Hopefully, this will be the first version to be uploaded on Steam Workshop.
2.0.4.42
Changelog:
- Updated for Bannerlord v1.0.0.
Steam Workshop version in progress. I need to take better pictures than what I have on Nexus Mods.
2.0.2.30
Changelog:
- Compiled against e1.8.