Skip to content

DepsCian/rw-parser-ng

Repository files navigation

RenderWare Binary Stream Parser NG

npm CI License: GPL-3.0

A TypeScript library for parsing RenderWare binary stream files used in GTA III, Vice City, and San Andreas.

This is a maintained fork of rw-parser by Timic3.

Supported Formats

Format Extension Description
DFF .dff 3D model geometry, materials, frames, skinning data
TXD .txd Texture dictionaries with compressed/paletted textures
IFP .ifp Skeletal animations (ANP3, ANPK formats)
FXP .fxp Particle effect systems (GTA SA)

Supported RenderWare Versions

Version Build Game
3.1.0.0 200704 GTA III (PS2)
3.2.0.0 204800 GTA III (PC)
3.3.0.2 208898 GTA III (PC), Vice City (PS2)
3.4.0.3 212995 Vice City (PC)
3.4.0.5 212997 GTA III (PS2), Vice City (Android/PC)
3.5.0.0 217088 GTA III/VC (Xbox)
3.6.0.3 221187 San Andreas

Installation

bun add rw-parser-ng
npm install rw-parser-ng

Usage

DFF (3D Models)

import { DffParser } from 'rw-parser-ng';
import { readFileSync } from 'node:fs';

const buffer = readFileSync('model.dff');
const parser = new DffParser(buffer);
const dff = parser.parse();

// Access parsed data
console.log(dff.version);                          // "RenderWare 3.6.0.3 (SA)"
console.log(dff.modelType);                        // DffModelType.SKIN | VEHICLE | GENERIC
console.log(dff.geometryList.geometries.length);   // Number of geometries
console.log(dff.frameList.frames.length);          // Number of frames
console.log(dff.dummies);                          // Node names
console.log(dff.animNodes);                        // Animation hierarchy

TXD (Textures)

import { TxdParser } from 'rw-parser-ng';
import { readFileSync } from 'node:fs';

const buffer = readFileSync('textures.txd');
const parser = new TxdParser(buffer);
const txd = parser.parse();

for (const texture of txd.textureDictionary.textureNatives) {
    console.log(texture.textureName);    // Texture name
    console.log(texture.width, texture.height);
    console.log(texture.d3dFormat);      // DXT1, DXT3, DXT5, etc.
    console.log(texture.mipmaps[0]);     // Decoded BGRA pixel data
}

IFP (Animations)

import { IfpParser } from 'rw-parser-ng';
import { readFileSync } from 'node:fs';

const buffer = readFileSync('animation.ifp');
const parser = new IfpParser(buffer);
const ifp = parser.parse();

console.log(ifp.name);                   // Animation pack name
console.log(ifp.version);                // IfpVersion.ANP3 | ANPK

for (const anim of ifp.animations) {
    console.log(anim.name);              // Animation name
    for (const bone of anim.bones) {
        console.log(bone.name, bone.keyframes.length);
    }
}

FXP (Particle Effects)

import { parseFxpFile, parseFxpContent } from 'rw-parser-ng';

// From file path
const project = parseFxpFile('effects.fxp');

// From string content
const content = readFileSync('effects.fxp', 'utf-8');
const project = parseFxpContent(content);

for (const [name, system] of project.systems) {
    console.log(name, system.length);    // System name and duration
    for (const emitter of system.prims) {
        console.log(emitter.name, emitter.textures);
    }
}

Browser Usage

The library works in browsers with a Buffer polyfill (provided by bundlers like Webpack, Vite, or esbuild):

import { DffParser } from 'rw-parser-ng';

const response = await fetch('model.dff');
const arrayBuffer = await response.arrayBuffer();
const buffer = Buffer.from(arrayBuffer);

const parser = new DffParser(buffer);
const dff = parser.parse();

API Reference

DFF Parser

The DffParser class parses RenderWare Clump structures:

interface RwDff {
    modelType: DffModelType;           // GENERIC, SKIN, or VEHICLE
    version: string;                   // Human-readable version
    versionNumber: number;             // Numeric version
    geometryList: RwGeometryList;      // Meshes with vertices, normals, UVs
    frameList: RwFrameList;            // Bone/node hierarchy
    atomics: number[];                 // Geometry-to-frame mapping
    dummies: string[];                 // Node names
    animNodes: RwAnimNode[];           // Animation node data
}

Geometry data includes:

  • Vertex positions and normals
  • Texture coordinates (multiple UV sets)
  • Vertex colors
  • Triangle indices
  • Materials with textures
  • BinMesh data for rendering
  • Skin weights and bone matrices

TXD Parser

The TxdParser class parses texture dictionaries:

interface RwTextureNative {
    platformId: number;                // D3D8 (0x8) or D3D9 (0x9)
    textureName: string;
    maskName: string;
    width: number;
    height: number;
    depth: number;                     // Bits per pixel
    d3dFormat: string;                 // DXT1, DXT3, DXT5, etc.
    mipmaps: number[][];               // Decoded BGRA data
    alpha: boolean;
    compressed: boolean;
}

Supported texture formats:

  • DXT1, DXT2, DXT3, DXT4, DXT5 (S3TC compression)
  • Paletted 4-bit and 8-bit
  • BGRA 8888, 888, 565, 555, 1555, 4444
  • Luminance 8-bit, A8L8

IFP Parser

The IfpParser class parses animation files:

interface RwIfp {
    version: IfpVersion;               // ANP3 or ANPK
    name: string;
    animations: RwIfpAnimation[];
}

interface RwIfpKeyframe {
    time: number;
    position: RwVector3;
    rotation: RwQuaternion;
    scale: RwVector3;
}

FXP Parser

The FXP parser handles GTA San Andreas particle effect definitions:

interface FxProject {
    systems: Map<string, FxSystemBP>;
}

interface FxSystemBP {
    name: string;
    length: number;
    playMode: number;
    cullDist: number;
    boundingSphere: FxBoundingSphere;
    prims: FxEmitterBP[];
}

Supported effect info types: emrate, emsize, emspeed, emdir, emangle, emlife, empos, emweather, emrotation, noise, force, friction, attractpt, attractline, groundcollide, wind, jitter, rotspeed, float, underwater, colour, size, spriterect, heathaze, trail, flat, dir, animtex, colourrange, selflit, colourbright, smoke.

Project Structure

src/
├── core/           # Base classes: ByteStream, RwFile, section definitions
├── common/         # Shared types: vectors, matrices, colors, quaternions
├── codecs/         # Texture decoders: DXT, palette, raster formats
├── dff/            # DFF parser and geometry readers
├── txd/            # TXD parser and bitmap decoder
├── ifp/            # IFP parser (ANP3, ANPK readers)
└── fxp/            # FXP parser and info type handlers

Development

Requirements: Bun runtime

# Install dependencies
bun install

# Build
bun run build

# Watch mode
bun run dev

# Run tests
bun test

# Lint
bun run lint

# Format
bun run format

Contributing

Contributions are welcome. Please open an issue or submit a pull request.

When contributing:

  1. Fork the repository
  2. Create a feature branch
  3. Ensure tests pass with bun test
  4. Ensure code passes lint with bun run lint
  5. Submit a pull request

Credits

License

GPL-3.0 - See LICENSE for details.

About

RenderWare Binary Stream Parser

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Contributors 5