Debloat/WorldEditor-Renewal
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+------------------------------------------------------------+ | * Kaptan Yosun's WorldEditor Renewal * | +------------------------------------------------------------+ +--------------------------------------------+---------------+ | General Information | Version | +--------------------------------------------+---------------+ | Base | [Mainline] | | DirectX | [9] | | Granny | [2.11.8] | | DevIL | [1.8.0 Static]| +--------------------------------------------+---------------+ +------------------------------------------------------------+ | * Bug Fixes * | +------------------------------------------------------------+ [YOSUN_WORLDEDITOR_FIX_001] : Fixes crash when a .spt SpeedTree model is selected on brush. +------------------------------------------------------------+ | * HOW TO * | +------------------------------------------------------------+ Copy WorldEditor folder to your Client Source directory. Open your Client Solution in Visual Sudio. Right click on solution > Add > Existing Project Select WorldEditor.vcxproj Done. NOTE: I don't have a PRTerrainlib, instead I use TerrainLib directory only. So don't forget to edit WorldEditor.vcxproj file to target correct vcxproj locations. Now you must have a D:\ disc. I recommed you to spare 20GB from your main disc and create a D:\ disc. Copy your "ymir work" folder from your pack to D:\ Copy all DLL's inside D_Disc folder to D:\ Copy all your maps, textureset, property folders to D:\ Now compile and run WorldEditor_Debug_Win32.exe in D:\