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13 changes: 0 additions & 13 deletions src/battle_script_commands.c
Original file line number Diff line number Diff line change
Expand Up @@ -1956,19 +1956,6 @@ s32 CalcCritChanceStage(u32 battlerAtk, u32 battlerDef, u32 move, bool32 recordA
{
critChance = CRITICAL_HIT_ALWAYS;
}
else
{
critChance = 2 * ((gBattleMons[battlerAtk].status2 & STATUS2_FOCUS_ENERGY) != 0)
+ 1 * ((gBattleMons[battlerAtk].status2 & STATUS2_DRAGON_CHEER) != 0)
+ GetMoveCriticalHitStage(move)
+ GetHoldEffectCritChanceIncrease(battlerAtk, holdEffectAtk)
+ 2 * (B_AFFECTION_MECHANICS == TRUE && GetBattlerAffectionHearts(battlerAtk) == AFFECTION_FIVE_HEARTS)
+ (abilityAtk == ABILITY_SUPER_LUCK)
+ gBattleStruct->bonusCritStages[gBattlerAttacker];

if (critChance >= ARRAY_COUNT(sCriticalHitOdds))
critChance = ARRAY_COUNT(sCriticalHitOdds) - 1;
}

if (critChance != CRITICAL_HIT_BLOCKED && (abilityDef == ABILITY_BATTLE_ARMOR || abilityDef == ABILITY_SHELL_ARMOR))
{
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