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ArtMoney Clone: A Kotlin Multiplatform tool to scan and edit program's memory on Windows and Android, built with Jetpack Compose, MVVM, Koin and JNA. Commonly used as a Cheat Engine alternative for modifying in-game stats

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DavidRevolt/ArtMoney-Clone

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App Icon ArtMoney Clone

A Memory editing tool built with Kotlin Multiplatform, enabling users to scan and modify values in a program's memory effortlessly. Supports both PC (Windows) and Android (Root Required).

🚀 Features

  • 🌐 Cross-platform – Works on Windows and rooted Android
  • 📋 List Running Processes – Identify all active processes
  • 🔢 Supports Multiple Data Types – Scan for Integer, Float, Long, Double, and String
  • 🔍 Scan for Target Values – Locate specific memory addresses (e.g., Health = 100)
  • 🧹 Filter Results – Refines candidate addresses by tracking changes (e.g., 10083)
  • ✏️ Edit Memory – Modifies memory address values (e.g., setting health to 999)
  • Optimized Searches – Utilizes Boyer-Moore algorithm for ultra-fast value searching
  • 🏎️ Lightning-Fast Performance – Scans only readable memory regions, avoiding scanning each individual page

📸 Screenshots

🎮 Usage Walkthrough (e.g., doom)

  • 1️⃣ Select a Process – Pick a game or app from the active process list
  • 2️⃣ Scan Memory – Input a target value (e.g., 100 for health)
  • 3️⃣ Modify the Value – Take action in-game to alter the value (e.g., take damage so health drops to 83)
  • 4️⃣ Filter Addresses – Perform another scan to filter addresses that match the new value (e.g., 83)
  • 5️⃣ Adjust the Address Value – Change the identified value (e.g., modify 83999)
  • 6️⃣ Verify Changes – Check if the modification is reflected in the game!

🛠️ Tech Stack

🔧 Installation

  1. Import the project into Android Studio.
  2. Follow Compose Multiplatform Guide "Run your application" section to configure and run the application.

⚠️ Important Notes

  • 🔄 Address Refresh: Click an address to see its latest value.
  • String Cannot Be Refreshed: Refreshing requires knowing the dynamic string length in advance.
  • 💻 PC Buffer Size: When reading an entire memory region in one call, the data is copied to a buffer.
  • 📱 Android Buffer Size Limitations: Large buffer allocations cause crashes, so memory regions are divided into small chunks to avoid issues.
  • 🔒 Root Required: If the Android device is not rooted, only ArtMoney itself appears in the process list.

🤝 Contributing

🚀 PRs & contributions are welcome!
📬 Got ideas? Open an issue or reach out!

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ArtMoney Clone: A Kotlin Multiplatform tool to scan and edit program's memory on Windows and Android, built with Jetpack Compose, MVVM, Koin and JNA. Commonly used as a Cheat Engine alternative for modifying in-game stats

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