Releases: DavidLangmeier/Wizard
Releases · DavidLangmeier/Wizard
v0.3.0
3.Sprint: Fully working game
New features:
- working scoreboard to display the points during the game. Showing the sum of the cheating and trick points, as well as the prediction of tricks and the number of actually made tricks for every round
- cheat detection, which can be used by dimming the light sensor and selecting the player you want to check the cheat-state for. This state is updated automatically at every card played. If the player actually cheats and you uncover it, the cheater gets -10 penalty points whereas you get +10 bonus points. If you check another player, which actually isn't cheating, you'll get -10 penalty points for wrong accusation. Only the first player to uncover a cheater gets the bonus. If he cheats and nobody uncovers the cheater, he got away with it. #18
- show an endscreen with the final game results after the last round with the possibility to start a new game with the same players or go back to the lobby and start a new game with new/different players. #19
- improve the game rule PDF, where users can read through the rules of the game before they participate #91
- UI improvements #16 #17 #92
- improve code quality #68 #93
- improve documentation #84 #94
Bug Fixes:
- Fix bug when entering an empty string as username in the lobby #86
- Fix bug when entering an empty string in the trick prediction during the game #85
Dependencies:
v0.2.0
2.Sprint: Basic but already nicely working general game logic
New features:
- working lobby where players see who is online and is going to play with them #12 #13
- working game logic with game rules #14
- cards in players hands and played cards on the table get displayed correctly
- rules of the game can be read through in a dedicated activity #21
- dummy scoreboard already gives a preview on how the final scoreboard could look like (only dummy values yet)
Dependencies: