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modular_darkpack/modules/powers/code/discipline/auspex/aura_component.dm
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| switch(current_aura) | ||
| if(AURA_AFRAID) | ||
| examine_message = "[parent_mob.p_Their()] aura burns a bright orange, tense and flickering at the edges." |
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Like i said earlier, we should probably convey the emotion more directly.. We want to convey it at a glance in the same way a character would just know, we shouldnt really need to ask players to pop open a book or wiki for something like this
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i like where your head is at. i copied directly from the book and added a bit of flair on top. maybe, the sentence describes the appearance, then describes the emotion?
| switch(current_aura) | |
| if(AURA_AFRAID) | |
| examine_message = "[parent_mob.p_Their()] aura burns a bright orange, tense and flickering at the edges." | |
| switch(current_aura) | |
| if(AURA_AFRAID) | |
| examine_message = "[parent_mob.p_Their()] aura burns a bright orange, tense and flickering at the edges, showing signs of fear." |
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yes though it can likely pull the emotion with code. We do this with #598 and im considering atomizing out the emotion changes from that as it touches alot of aura code.
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minor correction. I was thinking of #622 which is already merged!
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oh cool, so i can leave auras as-is then? no need to add emotion text?
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well no as i didnt actually make those changes for aura but one of the discipline powers in that pr
modular_darkpack/modules/powers/code/discipline/auspex/aura_component.dm
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modular_darkpack/modules/powers/code/discipline/auspex/aura_component.dm
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…nto aura-stuff
modular_darkpack/modules/powers/code/discipline/auspex/aura_component.dm
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modular_darkpack/modules/powers/code/discipline/auspex/aura_component.dm
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…mponent.dm Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
…mponent.dm Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
About The Pull Request
auras good
Changelog
🆑
add: adds particle based auras
/:cl: