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a0c02a1
weather init commit 2
DangerRevolution Mar 2, 2026
0277ed5
usasf init commit corpses
DangerRevolution Mar 2, 2026
98f8cd0
weather init commit 3
DangerRevolution Mar 2, 2026
6c1c764
push bug fix
DangerRevolution Mar 2, 2026
84f79e6
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 2, 2026
31898f4
fix error
DangerRevolution Mar 2, 2026
f971c91
fix corpse error
DangerRevolution Mar 2, 2026
4a6931e
recommit old map
DangerRevolution Mar 2, 2026
af978b6
buttons + misc changes
DangerRevolution Mar 2, 2026
6042438
fix weather
DangerRevolution Mar 2, 2026
48eb515
fix corpse error
DangerRevolution Mar 2, 2026
8106d40
Merge pull request #109 from DangerRevolution/danger-multiz-nv
cuberound Mar 2, 2026
dcc38e1
fix map + fix surv
DangerRevolution Mar 2, 2026
8fec24c
remove comment
DangerRevolution Mar 2, 2026
450d177
fix bad chaplain path
DangerRevolution Mar 2, 2026
939cebb
fix riot shotgun path
DangerRevolution Mar 2, 2026
5bf83ed
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 2, 2026
499581d
fix weird
DangerRevolution Mar 2, 2026
417e508
1 more weather fix?
DangerRevolution Mar 2, 2026
4813731
fix stupid stupid stupid preset problem
DangerRevolution Mar 2, 2026
c702cee
lint fix?
DangerRevolution Mar 3, 2026
9740463
fix bald error
DangerRevolution Mar 3, 2026
188e25e
fix more things?
DangerRevolution Mar 3, 2026
bd08764
better looking surv + corpses
DangerRevolution Mar 3, 2026
c5daf34
fix weather damage
DangerRevolution Mar 3, 2026
bbb000f
more fixes
DangerRevolution Mar 3, 2026
f96244e
ocean + misc prop fixes
DangerRevolution Mar 3, 2026
edcfc67
many fixes
DangerRevolution Mar 3, 2026
2e3443c
replace one of the pred chunks
DangerRevolution Mar 3, 2026
e8c4601
fix typo
DangerRevolution Mar 3, 2026
2d1f9ae
one more push
DangerRevolution Mar 3, 2026
e98252e
Merge branch 'danger-multiz-nv' of https://github.com/DangerRevolutio…
DangerRevolution Mar 3, 2026
97cc88f
edit weather message
DangerRevolution Mar 3, 2026
f748f7b
replace ocean tiles
DangerRevolution Mar 3, 2026
a13d35b
I have made a mess before and I do not think it is fixed
cuberound Mar 3, 2026
c01294f
minor hallway decor
SamuraiSpork Mar 3, 2026
8023b21
Merge remote-tracking branch 'spork/Contraband-changes' into multiz-nv
cuberound Mar 3, 2026
1c1ce3a
might fix brassards onmob
cuberound Mar 3, 2026
ae225f8
either fixed or compleatly fucked up
cuberound Mar 3, 2026
c028038
removes dupes
cuberound Mar 3, 2026
f92846e
medbay door and window fix
cuberound Mar 3, 2026
e2d7458
fixes missing upper walls
cuberound Mar 3, 2026
8fb6493
remove officer rank spawn
DangerRevolution Mar 3, 2026
c08e40a
upper level walls
cuberound Mar 3, 2026
5469ee3
upper rock walls
cuberound Mar 3, 2026
57d2629
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 3, 2026
6de2f27
removes misplaced map tables
cuberound Mar 3, 2026
adfe664
change OOB cave area
DangerRevolution Mar 3, 2026
a9bbb06
missed windows and chapel wall
cuberound Mar 3, 2026
c72a92c
meh
cuberound Mar 3, 2026
5081565
corpse spawners in hive
DangerRevolution Mar 3, 2026
032ed2a
fix cave spawner + OOB in park
DangerRevolution Mar 3, 2026
85243d4
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 3, 2026
29b2909
little more loot upper cargo
DangerRevolution Mar 3, 2026
3ba0889
set sound environment vars across all areas
DangerRevolution Mar 3, 2026
5f9a594
more surv loot
DangerRevolution Mar 3, 2026
d0c1932
fix navy unfiorm?
DangerRevolution Mar 3, 2026
be7002f
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 3, 2026
98eaf59
big cannon added
cuberound Mar 3, 2026
4c9a5e5
icons used
cuberound Mar 3, 2026
99a2216
area change
DangerRevolution Mar 3, 2026
8281f30
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 3, 2026
281c5a9
switch area icons entirely to own + fix sec checkpoint areas on map
DangerRevolution Mar 4, 2026
5a59e63
alpha tech paygrade def changes
DangerRevolution Mar 4, 2026
d200787
init commit for USASF hud icons
DangerRevolution Mar 4, 2026
42fbe6d
USASF Radio + Squad Setup
DangerRevolution Mar 4, 2026
46de3ef
fix missing ,
DangerRevolution Mar 4, 2026
00b35d0
fixes + remove mess tech
DangerRevolution Mar 4, 2026
e0328bb
set auto rank pins
DangerRevolution Mar 4, 2026
506fbcf
fix some bad angled walls
DangerRevolution Mar 4, 2026
bd04352
misc changes
DangerRevolution Mar 4, 2026
4020cde
add test gun to lab + airfield + radar dish
DangerRevolution Mar 4, 2026
6ec6aae
add breaching charge + breaching hammer to firestation
DangerRevolution Mar 4, 2026
ab3064d
fix weather instakilling
DangerRevolution Mar 4, 2026
4e4dcd6
fix synth loadout
DangerRevolution Mar 4, 2026
80bb25b
Merge branch 'master' of https://github.com/cmss13-devs/cmss13 into d…
DangerRevolution Mar 4, 2026
8913cf5
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 4, 2026
bb8594e
loot changes + fix armory buttons
DangerRevolution Mar 4, 2026
20f7bd9
I hope I am not deleting someone elses changes here
cuberound Mar 4, 2026
8785d91
USASF Headset
DangerRevolution Mar 4, 2026
f086ebc
MK1 Navy
DangerRevolution Mar 4, 2026
19831be
USASF Patch
DangerRevolution Mar 4, 2026
f550c34
Navy M4 Vest
DangerRevolution Mar 4, 2026
4613c06
USASF Surv Preset Changes V1
DangerRevolution Mar 4, 2026
5cd84c6
USASF Primary Spawner
DangerRevolution Mar 4, 2026
350727e
loadout edit
DangerRevolution Mar 4, 2026
610a0cf
misc map changes
DangerRevolution Mar 4, 2026
76ff035
hospital shutters
DangerRevolution Mar 4, 2026
739e225
remove PVE description from RTO vest
DangerRevolution Mar 4, 2026
286f2f3
misc changes + fixes
DangerRevolution Mar 5, 2026
ac712e3
map revert
DangerRevolution Mar 5, 2026
ff2f2c4
USASF Final until TM
DangerRevolution Mar 5, 2026
a2511d6
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 5, 2026
08d96ac
getting started on the gun emplacement
SamuraiSpork Mar 5, 2026
e3b506a
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
SamuraiSpork Mar 5, 2026
026db85
Merge branch 'master' into multiz-nv
cuberound Mar 5, 2026
5830e9d
little but more hull wall west lower z caves
DangerRevolution Mar 5, 2026
d4f2b9c
more decor research
DangerRevolution Mar 5, 2026
848c888
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 5, 2026
fd5ea7b
bunch of yautja gibs and blood
cuberound Mar 5, 2026
5ed8637
fixes some old conflict
cuberound Mar 5, 2026
8f1043f
SDMM icons for blood shards and gibs
cuberound Mar 5, 2026
51c10c5
correct trac state
cuberound Mar 5, 2026
7e1d774
removes base_color edits from maps
cuberound Mar 5, 2026
c87ce34
fixes shard icon state
cuberound Mar 5, 2026
9febda5
mk1_navy lineart
DangerRevolution Mar 5, 2026
0e73697
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 5, 2026
3e9cd26
icon for helljumper patch
DangerRevolution Mar 5, 2026
72d2a36
OOB bottom Z turf wall changes
DangerRevolution Mar 5, 2026
2bd47bc
mining colony decor + workshop decor
DangerRevolution Mar 5, 2026
cc7ff92
replace ambulances with med-humvees
DangerRevolution Mar 5, 2026
e4cc6f3
garage crash
DangerRevolution Mar 5, 2026
cdc6e76
decor in research and south of upper research
DangerRevolution Mar 5, 2026
bd0f2a1
vehicle blockers, adds more decor lower research
DangerRevolution Mar 5, 2026
b3d5f7c
repathes
cuberound Mar 5, 2026
fdfcdca
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 5, 2026
7450030
fix badly pathed windoows from b3d5f7c7df5eaada1d80246f6084f709ce4120ad
DangerRevolution Mar 6, 2026
2fa5370
minor error fixes
cuberound Mar 6, 2026
0fafa35
some intel changes
cuberound Mar 6, 2026
c05dc6a
moves vehicle blockers
cuberound Mar 6, 2026
cc70083
more workshop detailing
cuberound Mar 6, 2026
c29a0fc
Merge branch 'sdmm-blood-and-shard-icons' into multiz-nv
cuberound Mar 6, 2026
089fafc
combines correctly
cuberound Mar 6, 2026
0f55e92
improves gibs up and down icons
cuberound Mar 6, 2026
001a759
Merge branch 'sdmm-blood-and-shard-icons' into multiz-nv
cuberound Mar 6, 2026
13c35d3
more decor research
DangerRevolution Mar 6, 2026
a2ddbc4
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 6, 2026
d8a900b
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 6, 2026
986c9c6
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
SamuraiSpork Mar 6, 2026
cf7c9f1
short range sensors placed
cuberound Mar 6, 2026
dbd015d
sensor tower adjustments
cuberound Mar 6, 2026
ec69469
adjusts floors
cuberound Mar 6, 2026
dec8d25
hangar and blockers adjustments
cuberound Mar 6, 2026
aab2e79
Props
AnCopper Mar 6, 2026
5b3d69c
Merge remote-tracking branch 'copper/multiz-nv' into multiz-nv
cuberound Mar 6, 2026
b4cf0fd
fix decals 1
DangerRevolution Mar 6, 2026
d211569
fix decals v2
DangerRevolution Mar 6, 2026
d6d6deb
other changes
DangerRevolution Mar 6, 2026
3bfa5e8
fix space tiles
DangerRevolution Mar 6, 2026
ddf48dd
fix poor rock walls
DangerRevolution Mar 6, 2026
a894625
moves stair indicator
cuberound Mar 6, 2026
a088a6d
minor area fixes
cuberound Mar 6, 2026
619781b
missplaced
cuberound Mar 6, 2026
ef4be89
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 6, 2026
e24d581
More E-gun dome tweaking
SamuraiSpork Mar 6, 2026
d013cc3
adds some hull walling
DangerRevolution Mar 6, 2026
0f1cf5b
Merge remote-tracking branch 'spork/Contraband-changes' into multiz-nv
cuberound Mar 6, 2026
cc4f465
misc changes
DangerRevolution Mar 6, 2026
7768c6d
fixed linters
cuberound Mar 6, 2026
14b7cdd
now it fixed linters
cuberound Mar 6, 2026
257f533
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 6, 2026
5d96cab
better ranks
DangerRevolution Mar 6, 2026
598d02d
fix error
DangerRevolution Mar 6, 2026
651c6a7
sound fixes + area fixes
DangerRevolution Mar 6, 2026
82f8540
area fixes i forgot to push
DangerRevolution Mar 6, 2026
16c7ea4
add trip rocks + minor engi fixes
DangerRevolution Mar 6, 2026
823dedc
add comment
DangerRevolution Mar 6, 2026
7ab0f81
set pred timer to 10 minutes
DangerRevolution Mar 6, 2026
e40a8c6
fix duplicate platforms
DangerRevolution Mar 6, 2026
162f607
fix radio (?)
DangerRevolution Mar 6, 2026
8586fdf
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 6, 2026
71fa4bc
fix radio final
DangerRevolution Mar 6, 2026
25247ef
minimap icons
DangerRevolution Mar 6, 2026
cb54fe9
platform changes
DangerRevolution Mar 6, 2026
c88161c
fix error
DangerRevolution Mar 6, 2026
277b4cc
remove stray stair marker
DangerRevolution Mar 6, 2026
c0d02ae
remove stray props
DangerRevolution Mar 6, 2026
4f005df
set command usasf headset to higher volume
DangerRevolution Mar 6, 2026
1c904b4
fix linter
DangerRevolution Mar 6, 2026
f8bf140
fix space tile
DangerRevolution Mar 6, 2026
960769e
observe menu USASF
DangerRevolution Mar 6, 2026
d1709e5
set phones + fix invis walls
DangerRevolution Mar 7, 2026
290ab01
Merge branch 'master' into multiz-nv
cuberound Mar 7, 2026
5746c48
adds some flags to the nv props and inviswalls to big guns and dish
cuberound Mar 7, 2026
bfd01aa
super death cannon roof
DangerRevolution Mar 7, 2026
e233c6b
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 7, 2026
9e45062
fix blood sprites gym
DangerRevolution Mar 7, 2026
de24eab
turn dropship ammo to props lower z
DangerRevolution Mar 7, 2026
c448317
another prop lower z
DangerRevolution Mar 7, 2026
b3a75a5
yautja corpse spawner
cuberound Mar 7, 2026
9bdd96e
name
cuberound Mar 7, 2026
1101ee0
little more sandbags
DangerRevolution Mar 7, 2026
cabe33d
grass
DangerRevolution Mar 7, 2026
3436948
Firestation
SamuraiSpork Mar 7, 2026
f1c2662
Merge branch 'master' into multiz-nv
cuberound Mar 7, 2026
3965bf3
corpses
cuberound Mar 7, 2026
594e22a
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13; bran…
DangerRevolution Mar 7, 2026
cb4f910
Merge remote-tracking branch 'spork/Contraband-changes' into multiz-nv
cuberound Mar 7, 2026
33aa64e
Merge remote-tracking branch 'danger/danger-multiz-nv' into multiz-nv
cuberound Mar 7, 2026
1d79a40
removes the pred spawners for now
cuberound Mar 7, 2026
221978b
extra short range sensor
cuberound Mar 7, 2026
de85000
sensors shortrange one more location
cuberound Mar 7, 2026
45c2015
yauta spawner
cuberound Mar 7, 2026
58e8dd8
Firehouse tweaks
SamuraiSpork Mar 7, 2026
1d764eb
synth spawners
cuberound Mar 7, 2026
f86023f
corpse spawners working
cuberound Mar 7, 2026
4f8c19b
minor fixes
cuberound Mar 8, 2026
7c4ee32
Merge remote-tracking branch 'spork/Contraband-changes' into multiz-nv
cuberound Mar 8, 2026
35b16e8
lower sw cave dan se cave toilet leak
cuberound Mar 8, 2026
b730610
Mining colony details
AnCopper Mar 8, 2026
f736800
Merge remote-tracking branch 'copper/multiz-nv' into multiz-nv
cuberound Mar 8, 2026
0d60317
fireaxes
cuberound Mar 8, 2026
7d71b84
removes dupe ladder
cuberound Mar 8, 2026
72fd856
more hull walls
cuberound Mar 8, 2026
7ce679c
some destructible pred walls
cuberound Mar 8, 2026
99751b0
linter fix
cuberound Mar 9, 2026
be3143c
might make hte toilet leek look better
cuberound Mar 11, 2026
c155f8b
buses
cuberound Mar 11, 2026
f440ce2
concrete cades
cuberound Mar 11, 2026
5e4e996
short range sensor
cuberound Mar 11, 2026
caa198a
ports sensor states
cuberound Mar 11, 2026
b61069b
wall changes
DangerRevolution Mar 11, 2026
c2a6bfc
Merge branch 'master' into multiz-nv
cuberound Mar 12, 2026
d1fa0cc
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 12, 2026
033069f
ticked and wired
cuberound Mar 13, 2026
e6e8eef
rock ramp
cuberound Mar 13, 2026
264811c
hunter wall icons
cuberound Mar 13, 2026
ebce461
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 13, 2026
c27035d
I removed the icons from the commited stuff
cuberound Mar 13, 2026
d614e24
new sand
cuberound Mar 14, 2026
dccb1a6
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 15, 2026
ef9f4d5
Merge branch 'master' into multiz-nv
cuberound Mar 17, 2026
b0c7659
uses the script
cuberound Mar 17, 2026
b4217df
fixes types
cuberound Mar 17, 2026
f415e03
updates tile paths
cuberound Mar 17, 2026
0b00ae6
0.2
DangerRevolution Mar 17, 2026
cb5f31b
a little more change
DangerRevolution Mar 18, 2026
677cbb0
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 18, 2026
7cb3e96
fix open air
DangerRevolution Mar 18, 2026
02b5be0
some fencing
DangerRevolution Mar 18, 2026
2111cc1
misc change to sec
DangerRevolution Mar 18, 2026
5e456c4
Adds Intel Terminals to maps without a terminal | moves Shiva's Intel…
DangerRevolution Mar 23, 2026
44166ac
Automatic changelog for PR #11829 [ci skip]
cmss13-ci[bot] Mar 23, 2026
c445a95
Fixes stray wall under a girder in LV Medbay Insert (#11913)
DangerRevolution Mar 23, 2026
6fe9643
Automatic changelog for PR #11913 [ci skip]
cmss13-ci[bot] Mar 23, 2026
c78c24a
Shifts Big Red LZ1 FOB Sentry (#11914)
DangerRevolution Mar 23, 2026
29218ce
Automatic changelog for PR #11914 [ci skip]
cmss13-ci[bot] Mar 23, 2026
4f1c2d7
Fixes the queen not getting cooldown from interrupted building, rebal…
ihatethisengine Mar 23, 2026
7f3543b
Automatic changelog for PR #11919 [ci skip]
cmss13-ci[bot] Mar 23, 2026
5271434
Automatic changelog compile [ci skip]
cmss13-ci[bot] Mar 24, 2026
0a84656
Shuttle landing lights. (#5222)
realforest2001 Mar 24, 2026
a820552
Automatic changelog for PR #5222 [ci skip]
cmss13-ci[bot] Mar 24, 2026
d78ec9a
fix monkey sprite issue (#12018)
Detective-Google Mar 24, 2026
7085fc2
Automatic changelog compile [ci skip]
cmss13-ci[bot] Mar 25, 2026
9340ee6
Various FTL Fixes (#11885)
Drulikar Mar 25, 2026
b71c106
Automatic changelog for PR #11885 [ci skip]
cmss13-ci[bot] Mar 25, 2026
f2fe78f
Automatic changelog compile [ci skip]
cmss13-ci[bot] Mar 26, 2026
57018d2
Merge branch 'master' into multiz-nv
cuberound Mar 26, 2026
ba61548
Merge branch 'multiz-nv' of https://github.com/cuberound/cmss13 into …
DangerRevolution Mar 26, 2026
f37d956
init 3
DangerRevolution Mar 26, 2026
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4 changes: 4 additions & 0 deletions code/__DEFINES/__game.dm
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,7 @@
#define MAP_LV759_HYBRISA_PROSPERA "LV-759 Hybrisa Prospera" // Highpop Only
#define MAP_NEW_VARADERO "New Varadero"//ice colony underground but as its own map
#define MAP_TYRARGO_RIFT "Tyrargo Rift"
#define MAP_USASF_POINT_LOMA "USASF Point Loma"
#define MAP_CHINOOK "Chinook 91 GSO" //admin level
#define MAP_ROSTOCK "SSV Rostock" //UPP Warship
#define MAP_HUNTERSHIP "Hunter Ship"
Expand Down Expand Up @@ -428,6 +429,9 @@
#define WALL_UPP_BASE "uppwall"
#define WALL_ANCIENT_BASE "ancient_stone"
#define WALL_RUNEDSTONE "runedstone"
#define WALL_NEW_VARADERO "new_varadero"
#define WALL_NEW_VARADERO_REINFORCED "new_varadero_r"
#define WALL_CONCRETE "concrete"

//Defines for dropship weapon gimbals
#define GIMBAL_LEFT -1
Expand Down
25 changes: 25 additions & 0 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
#define SQUAD_FORECON "FORECON"
#define SQUAD_SOLAR "Solar Devils"
#define SQUAD_ARMY "US Army"
#define SQUAD_USASF "US Aerospace Forces"

// Job name defines
#define JOB_SQUAD_MARINE "Rifleman"
Expand Down Expand Up @@ -297,6 +298,14 @@ GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST)
#define JOB_HC_DEPUTY_DIRECTOR "HC Deputy Director"
#define JOB_HC_DIRECTOR "HC Director"

// -- ALPHA-TECH HARDWARE CORPORATION --//

#define JOB_ALPHATECH_CL "Alpha-Tech Corporate Liaison"
#define JOB_ALPHATECH_SCIENTIST "Alpha-Tech Corporate Scientist"
#define JOB_ALPHATECH_RESEARCH_DIRECTOR "Alpha-Tech Research Director"
#define JOB_ALPHATECH_CHIEF_ENGINEER "Alpha-Tech Chief Engineer"
#define JOB_ALPHATECH_EMPLOYEE "Alpha-Tech Employee"

//---- Contractors ----//
#define JOB_CONTRACTOR "VAIPO Mercenary"
#define JOB_CONTRACTOR_ST "VAIPO Mercenary"
Expand Down Expand Up @@ -370,6 +379,22 @@ GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST)

#define JOB_ARMY_LIST list(JOB_ARMY_TROOPER, JOB_ARMY_ENGI, JOB_ARMY_MEDIC, JOB_ARMY_MARKSMAN, JOB_ARMY_SMARTGUNNER, JOB_ARMY_SNCO, JOB_ARMY_CO, JOB_ARMY_SYN)

//--US Aerospace Forces (USASF)--//
#define JOB_USASF_ENLISTED "USASF Enlisted"
#define JOB_USASF_CREW "USASF Ground Crew"
#define JOB_USASF_CHAPLAIN "USASF Chaplain"
#define JOB_USASF_HANGARTECH "USASF Hangar Technician"
#define JOB_USASF_CARGOTECH "USASF Cargo Technician"
#define JOB_USASF_NURSE "USASF Medical Nurse"
#define JOB_USASF_DOCTOR "USASF Doctor"
#define JOB_USASF_PILOT "USASF Pilot"
#define JOB_USASF_SECURITY_DEFENDER "USASF Security Police"
#define JOB_USASF_OFFICER "USASF Officer"
#define JOB_USASF_CO "USASF Aerospace Base Commander"
#define JOB_USASF_SYNTHETIC "USASF Synthetic"

#define JOB_USASF_LIST list(JOB_USASF_CREW, JOB_USASF_CHAPLAIN, JOB_USASF_HANGARTECH, JOB_USASF_CARGOTECH, JOB_USASF_NURSE, JOB_USASF_DOCTOR, JOB_USASF_PILOT, JOB_USASF_SECURITY_POLICE, JOB_USASF_OFFICER, JOB_USASF_CO, JOB_USASF_SYNTHETIC)


//-------- UPP --------//
#define JOB_UPP "UPP Ryadovoy"
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4 changes: 4 additions & 0 deletions code/__DEFINES/minimap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -80,6 +80,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))
#define MINIMAP_SQUAD_FOXTROT "#fe7b2e"
#define MINIMAP_SQUAD_SOF "#400000"
#define MINIMAP_SQUAD_ARMY "#349c30"
#define MINIMAP_SQUAD_USASF "#000080"
#define MINIMAP_SQUAD_INTEL "#053818"

//Prison
Expand All @@ -106,6 +107,9 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))
#define MINIMAP_AREA_OOB "#3a3a3a"
#define MINIMAP_AREA_COMMS "#00b3ffe7"

// Point Loma
#define MINIMAP_AREA_CARGO "#9B8F75"

// Ceiling colors
#define MINIMAP_CEILING_TIER_GLASS "#b2e6f19a"
#define MINIMAP_CEILING_TIER_1 "#606060a2"
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2 changes: 2 additions & 0 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -259,6 +259,7 @@ DEFINE_BITFIELD(whitelist_status, list(
#define FACTION_IASF "Imperial Armed Space Force"
#define FACTION_PAP "People's Armed Police"
#define FACTION_HYPERDYNE "Hyperdyne Corporation"
#define FACTION_ALPHATECH "Alpha-Tech Hardware Corporation"
#define FACTION_WY_DEATHSQUAD "WY Death Squad"
#define FACTION_MERCENARY "Mercenary"
#define FACTION_FREELANCER "Freelancer"
Expand Down Expand Up @@ -290,6 +291,7 @@ DEFINE_BITFIELD(whitelist_status, list(
#define FACTION_LIST_ERT_ALL list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_MERCENARY, FACTION_DUTCH, FACTION_MILITARY_CASTE, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_MARSHAL, FACTION_TWE, FACTION_HUNTED, FACTION_HUNTED_CLF, FACTION_HUNTED_UPP, FACTION_HUNTED_TWE, FACTION_HUNTED_MERC, FACTION_HUNTED_PMC, FACTION_HUNTED_MISC)
#define FACTION_LIST_WY list(FACTION_PMC, FACTION_HUNTED_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY)
#define FACTION_LIST_HYPERDYNE list(FACTION_HYPERDYNE)
#define FACTION_LIST_ALPHATECH list(FACTION_ALPHATECH)
#define FACTION_LIST_UPP list(FACTION_UPP, FACTION_HUNTED_UPP)
#define FACTION_LIST_CLF list(FACTION_CLF, FACTION_HUNTED_CLF)
#define FACTION_LIST_TWE list(FACTION_TWE, FACTION_HUNTED_TWE, FACTION_IASF)
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6 changes: 6 additions & 0 deletions code/__DEFINES/origins.dm
Original file line number Diff line number Diff line change
Expand Up @@ -30,3 +30,9 @@

// CMB
#define ORIGIN_CMB "The Colonial Marshal Bureau"

//Alpha_Tech
#define ORIGIN_ALPHATECH "Alpha-Tech Hardware Corporation"

//USASF
#define ORIGIN_USASF "US Aerospace Forces"
8 changes: 8 additions & 0 deletions code/__DEFINES/paygrade_defs/alphatech.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,8 @@
// Alpha-Tech Hardware Corporation

#define PAY_SHORT_ATHC1 "ATHC1"
#define PAY_SHORT_ATHC2 "ATHC2"
#define PAY_SHORT_ATHC3 "ATHC3"
#define PAY_SHORT_ATHC_SCI "ATHC SCI"
#define PAY_SHORT_ATHC_SCI_RD "ATHC RD"
#define PAY_SHORT_ATHC_ENG_CE "ATHC CE"
4 changes: 4 additions & 0 deletions code/__DEFINES/radio.dm
Original file line number Diff line number Diff line change
Expand Up @@ -68,6 +68,10 @@

#define RADIO_CHANNEL_HYPERDYNE "Hyperdyne"

//AlphaTech Comms

#define RADIO_CHANNEL_ALPHATECH "Alpha-Tech"

//Listening Devices
#define RADIO_CHANNEL_BUG_A "Listening Device A"
#define RADIO_CHANNEL_BUG_B "Listening Device B"
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1 change: 1 addition & 0 deletions code/__DEFINES/shuttles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,7 @@
#define SHUTTLE_HEIGHT_TOO_LARGE "height too large"
#define SHUTTLE_ALREADY_DOCKED "we are already docked"
#define SHUTTLE_SOMEONE_ELSE_DOCKED "someone else docked"
#define SHUTTLE_DOCK_DISABLED "docking port unresponsive"

//Launching Shuttles to CentCom - used for escape shuttle code
#define NOLAUNCH -1
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2 changes: 2 additions & 0 deletions code/__DEFINES/weather.dm
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,8 @@
#define PROB_WEATHER_LV624 30
#define PROB_WEATHER_NEW_VARADERO 100
#define PROB_WEATHER_LV759 100
#define PROB_WEATHER_POINT_LOMA 100


#define WEATHER_TYPE_NO_WEATHER 0
#define WEATHER_TYPE_SNOW 1
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5 changes: 4 additions & 1 deletion code/__HELPERS/unsorted.dm
Original file line number Diff line number Diff line change
Expand Up @@ -850,7 +850,10 @@ GLOBAL_DATUM(action_purple_power_up, /image)
for(var/i in 1 to numticks)
sleep(delayfraction)
time_remaining -= delayfraction
if(!istype(busy_user) || has_target && !istype(target)) // Checks if busy_user exists and is not dead and if the target exists and is not destroyed
if(QDELETED(busy_user) || !istype(busy_user)) // Checks if busy_user exists
. = FALSE
break
if(has_target && (QDELETED(target) || !istype(target))) // Checks if the target exists and is not destroyed
. = FALSE
break
if(user_flags & INTERRUPT_DIFF_LOC && busy_user.loc != user_orig_loc || \
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1 change: 1 addition & 0 deletions code/_globalvars/lists/mapping_globals.dm
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ GLOBAL_LIST_EMPTY(xeno_spawns)
GLOBAL_LIST_EMPTY(xeno_hive_spawns)
GLOBAL_LIST_EMPTY(survivor_spawns_by_priority)
GLOBAL_LIST_EMPTY(corpse_spawns)
GLOBAL_LIST_EMPTY(special_corpse_spawns)

GLOBAL_LIST_EMPTY(yautja_spawnpoints)
GLOBAL_LIST_EMPTY(mainship_yautja_teleports)
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3 changes: 3 additions & 0 deletions code/_onclick/hud/yautja.dm
Original file line number Diff line number Diff line change
Expand Up @@ -24,3 +24,6 @@
hud_used = new /datum/hud/human/yautja(src, ui_datum, ui_color, ui_alpha)
else
hud_used = new /datum/hud/human/yautja(src)

/mob/living/carbon/human/yautja/dead
anchored = TRUE
8 changes: 7 additions & 1 deletion code/controllers/subsystem/communications.dm
Original file line number Diff line number Diff line change
Expand Up @@ -121,6 +121,9 @@ Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency

#define HDC_FREQ 1331

//AlphaTech channels (1350-1399) - yes this takes half the number above but I don't care
#define APHC_FREQ 1350

//General Radio
#define MIN_FREQ 1460 // ------------------------------------------------------
#define PUB_FREQ 1461
Expand All @@ -133,6 +136,7 @@ Radiochat range: 1441 to 1489 (most devices refuse to be tune to other frequency
#define CBRN_FREQ 1474
#define FORECON_FREQ 1475
#define ARMY_FREQ 1476
#define USASF_FREQ 1477

//Ship department channels
#define SENTRY_FREQ 1480
Expand Down Expand Up @@ -192,6 +196,7 @@ GLOBAL_LIST_INIT(radiochannels, list(
SQUAD_MARINE_5 = ECHO_FREQ,
SQUAD_MARINE_CRYO = CRYO_FREQ,
SQUAD_SOF = SOF_FREQ,
SQUAD_USASF = USASF_FREQ,
SQUAD_CBRN = CBRN_FREQ,
SQUAD_FORECON = FORECON_FREQ,
SQUAD_SOLAR = SOF_FREQ,
Expand Down Expand Up @@ -260,7 +265,7 @@ GLOBAL_LIST_INIT(radiochannels, list(
#define DEPT_FREQS list(COMM_FREQ, MED_FREQ, ENG_FREQ, SEC_FREQ, SENTRY_FREQ, ALPHA_FREQ, BRAVO_FREQ, CHARLIE_FREQ, DELTA_FREQ, ECHO_FREQ, CRYO_FREQ, REQ_FREQ, JTAC_FREQ, INTEL_FREQ, WY_FREQ)

//Bonus frequencies for special survivor factions
#define SURVIVOR_FREQS list(SOF_FREQ, ARMY_FREQ)
#define SURVIVOR_FREQS list(SOF_FREQ, ARMY_FREQ, USASF_FREQ)

#define TRANSMISSION_WIRE 0
#define TRANSMISSION_RADIO 1
Expand Down Expand Up @@ -321,6 +326,7 @@ SUBSYSTEM_DEF(radio)
"[VAI_FREQ]" = "vairadio",
"[RMC_FREQ]" = "rmcradio",
"[ARMY_FREQ]" = "armyradio",
"[USASF_FREQ]" = "usasfradio",
"[CIA_FREQ]" = "ciaradio",
"[CMB_FREQ]" = "cmbradio",
"[ALPHA_FREQ]" = "alpharadio",
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