C++ implementation of a Kinematic Steering controller using Arrive and Facing behavior as an example.
The goal of this implementation is to simplify movement for entities thru an interface where users only have to set a move or facing target and the controller then handles all the necesarry movement to achiev that.
- Each header contains a short description.
- SharedKinematic is not necesarry but something I tend to use to modify movement variables for all entities of a certain type.
- This implementation does not cover flying movement.
Unit using the steering controller with it's target set towards the chair outside the Navmesh.
Unit with it's height contrained to Navmesh showcasing how we follow the height of the terrain.

