This is a Graphic set for Dwarf Fortress, intended to be used with ASCII-like tilesets with a tile size of 18x18px such as Haowan or Myne. It contains three tilesets, creature graphics, a color scheme and a TTF Font
- download CLA preinstalled from github or dffd and extract into new folder. NEVER overwrite an existing DF installation.
- to migrate existing saves, copy your save folder (
data/saves/region#) to the new DF installation; then delete the contents ofdata/saves/region#/raw/graphicsand replace it with the contents ofraw/graphics
- download newest DF version and extract in new folder
- download CLA preinstalled from github or dffd and extract into DF folder; overwrite files when prompted
- to migrate existing saves, copy your save folder (
data/saves/region#) to the new DF installation; then delete the contents ofdata/saves/region#/raw/graphicsand replace it with the contents ofraw/graphics
- delete or move all files in
raw/graphics(other graphic sets, example graphics). - put graphic set files (the folder 'CLA' and the textfiles within
raw/graphics/) intoraw/graphics. - for existing saves delete the contents of
data/saves/region#/raw/graphicsand replace it with the contents ofraw/graphicstoo - Open
data/init.txtwith a text editor and change [GRAPHICS:NO] to [GRAPHICS:YES]. - generate new world and embark!
- Open up init.txt (in
data/init/) with a text editor - change the entries
FONT,FULLFONT,GRAPHICS_FONT, andGRAPHICS_FULLFONTto the filename of your new tileset.
To update, just download the newest STANDALONE pack and repeat the steps above. For more information and download links, visit the bay12forum thread.