Cache SystemInfo format checks to avoid GC allocation#177
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sakumanaoki merged 1 commit intomainfrom Nov 19, 2025
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概要
#176 の対応になります。
指摘して頂いている通り、RTのFormatの取得処理でGCAllocが発生しており、毎フレーム発生してしまうので対応しました。
また、Unity6のRenderGraphでも同様のことが発生しており、同様に対応しました。
動作確認
Unity2022.3
対応前
GCAllocが発生しています。
対応後
GCAllocが発生しなくなっています。
対応後の全体
全体通しても、GCAllocが発生しなくなっています。
Unity6000.0 かつ、RenderGraph有効化
対応前
GCAllocが発生しています。
対応後
GCAllocが発生しなくなっています。
対応後の全体
全体通しても、GCAllocが発生しなくなっています。
確認したこと