Migrate macOS native library from FAT binary to architecture-specific RIDs#5
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Migrate macOS native library from FAT binary to architecture-specific RIDs#5nowsprinting wants to merge 1 commit intomainfrom
nowsprinting wants to merge 1 commit intomainfrom
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… RIDs Replace the unofficial 'osx' RID with official .NET RIDs (osx-arm64, osx-x64) to properly support both Apple Silicon and Intel architectures. This improves compatibility with .NET runtime's RID resolution and follows official guidelines. Changes: - Split build-native-osx job into matrix strategy for parallel builds - Integrate test-native-osx into build-native-osx for each architecture - Remove lipo step and distribute separate binaries per architecture - Update NuGet package paths to include both osx-arm64 and osx-x64 Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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This PR will be discontinued because the fat library is required for player builds. |
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Replace the unofficial 'osx' RID with official .NET RIDs (osx-arm64, osx-x64) to properly support both Apple Silicon and Intel architectures. This improves compatibility with .NET runtime's RID resolution and follows official guidelines.
Changes:
Note: This is necessary because NuGetForUnity processes RIDs strictly.