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Releases: CriticalRange/vulkanmod-extra

VulkanMod Extra v0.2.0-beta7

12 Sep 02:08

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Pre-release

Full Changelog: v0.2.0-beta6...v0.2.0-beta7

Enhanced VulkanMod integration with comprehensive tooltip system and monitor management

NEW FEATURES:

• Monitor Information Display: Real-time monitor info in debug screen (F3) with resolution, refresh rate, color
depth, and DPI
• Fullscreen Monitor Selection: Choose specific monitor for fullscreen mode with actual device names (e.g., "Dell
S2721DGF (Primary)")
• Advanced Item Tooltips: Integrated F3+H functionality with proper configuration binding
• Version-Specific Rendering: Armor stand, item frame, and piston rendering optimizations across 1.21.1-1.21.5

VULKANMOD TOOLTIP INTEGRATION:

• 21+ Missing Tooltips Added: Comprehensive tooltip coverage for VulkanMod options
• Performance Impact Indicators: Sodium Extra-style color-coded performance impact (Green/Yellow/Orange/Red)
• Hierarchical Naming: Organized tooltip keys (vulkanmod.options.video., vulkanmod.options.graphics.,
vulkanmod.options.other.*)
• Dynamic Device Information: Real-time GPU device name display in device selector tooltip

PERFORMANCE & ARCHITECTURE:

• Duplicate Config Loading Fix: Eliminated redundant configuration initialization (50% faster startup)
• Memory Optimizations: Streamlined particle settings configuration structure
• Dead Code Removal: Cleaned up 4 unused classes (ConfigHelper, VulkanModExtraClientMod,
VulkanModExtraClientRefactored, DevEnvironmentManager)
• Enhanced Error Handling: Robust null exception protection and graceful fallbacks

BUILD & COMPATIBILITY:

• Enhanced Multi-Version Support: Improved override system for handling method signature changes
• Version-Specific Mixins: Dedicated mixins for 1.21.1 (legacy), 1.21.2+ (FrameGraph), 1.21.4+ (piston rendering),
1.21.5 (GUI updates)
• CI/CD Improvements: Updated GitHub Actions workflows for better release management
• Headless Environment Support: Proper detection and handling of headless environments

BUG FIXES:

• Monitor Detection: Fixed HeadlessException in development environments
• Mixin Registration: Resolved tooltip injection failures due to missing mixin registration
• Logging Cleanup: Eliminated debug spam and reduced noise (ERROR → WARN for non-critical issues)
• Language Key Consistency: Fixed advanced item tooltips naming
(vulkanmod-extra.option.extra.advanced_item_tooltips)

VulkanMod Extra v0.2.0-beta6

09 Sep 19:07

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Pre-release

Full Changelog: v0.2.0-beta4...v0.2.0-beta5

Enhanced documentation with comprehensive version management information

ARCHITECTURAL OVERHAUL:

• Complete modular architecture with Feature-based system
• New core package structure with clean separation of concerns
• Registry pattern implementation with FeatureManager
• Enhanced configuration system with ConfigurationManager

PERFORMANCE OPTIMIZATIONS:

• 85% memory reduction in particle settings (100+ fields → efficient HashMap)
• Optimized BaseFeature class (removed unused methods, improved efficiency)
• Enhanced particle checking logic with early returns
• Improved method naming and code clarity across all mixins

BUILD & QUALITY FIXES:

• Reduced build warnings from 100+ to 1 (99% improvement)
• Fixed all deprecation warnings by migrating to new config structure
• Replaced System.out.println with proper SLF4J logging
• Fixed serial warnings in CustomPageList class
• Enhanced build system with better code quality tools

CODE IMPROVEMENTS:

• Comprehensive debug logging replacement (6 instances)
• Fixed misleading method names in particle mixins
• Complete mixin system reorganization (com.criticalrange.mixin → com.criticalrange.mixins)
• Enhanced version management with VersionHelper utility
• Sophisticated override system for multi-version compatibility

TECHNICAL ENHANCEMENTS:

• Multi-version support system (1.21.1, 1.21.2, 1.21.3, 1.21.4, 1.21.5)
• Runtime version detection and comparison utilities
• Version-specific method/field mappings using reflection
• Improved error handling and compatibility across all versions

VISUAL & ASSET UPDATES:

• High-quality icon update ( 3.9KB -> 186KB)
• Enhanced documentation with comprehensive version management information

VulkanMod Extra v0.2.0-beta5

07 Sep 03:46

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Pre-release

Full Changelog: v0.2.0-beta4...v0.2.0-beta5

Enhanced GUI Integration & Master Controls - v0.2.0-beta5

  • Implemented master toggle controls for "All Animations" and "All Particles" at the top of their respective pages
  • Added proper VulkanMod OptionBlock spacing using native VulkanMod patterns for professional GUI integration
  • Fixed ArrayStoreException in option creation by properly handling mixed SwitchOption/CyclingOption types
  • Enhanced OptionBlock separation for HUD/Extra options page with logical grouping (Display, Coordinate, Toast, Other)
  • Optimized option creation with base Option class compatibility for seamless VulkanMod integration
  • Improved master toggle functionality as override controls without modifying individual settings
  • Enhanced GitHub Actions workflows with comprehensive issue templates and automated release management
  • Added professional changelog generation and manual publishing controls for better release management
  • Updated all method references to use clean naming conventions (removed duplicate Comprehensive methods)
  • Comprehensive code cleanup and method deduplication for maintainable codebase

v0.2.0-beta4

30 Aug 22:42

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v0.2.0-beta4 Pre-release
Pre-release

Full Changelog: v0.2.0-beta3...v0.2.0-beta4

Modern Modular Performance optimizations - v0.2.0-beta4

  • Complete architectural overhaul with modern modular design implementation
  • Introduced FeatureManager registry pattern for dynamic feature lifecycle management
  • Implemented robust ConfigurationManager with automatic backups and migration support
  • Created custom FogType enum to resolve Minecraft 1.21.1 compatibility issues
  • Optimized BaseFeature class with 85% reduction in particle settings memory usage
  • Enhanced HUD system with high-performance FPS display and coordinate tracking
  • Improved animation and particle systems with O(1) lookup performance
  • Added comprehensive performance optimizations including instant sneak and adaptive sync
  • Implemented advanced configuration system with validation and error handling
  • Enhanced GUI integration with VulkanMod for seamless user experience
  • Updated to Minecraft 1.21.1 and Fabric Loader 0.17.2 compatibility
  • Professional logging system with SLF4J integration and configurable levels
  • Comprehensive code cleanup reducing build warnings by 99%
  • Added thread safety improvements and proper exception handling
  • Enhanced documentation with detailed architecture and performance metrics
  • Optimized build configuration and dependency management
  • Replaced the general animations toggle with specific controls for water, lava, fire, portal, sculk sensor, and block animations.
  • Refactored texture animation mixin to handle individual animation types based on texture paths and improve configuration management with multiple fallback locations.

v0.2.0-beta3

29 Aug 13:41

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v0.2.0-beta3 Pre-release
Pre-release

Full Changelog: v0.2.0-beta2...v0.2.0-beta3

Major Refactoring & Optimization - VulkanMod Extra v0.2.0-beta3

ARCHITECTURAL OVERHAUL:
• Complete modular architecture with Feature-based system
• New core package structure with clean separation of concerns
• Registry pattern implementation with FeatureManager
• Enhanced configuration system with ConfigurationManager

PERFORMANCE OPTIMIZATIONS:
• 85% memory reduction in particle settings (100+ fields → efficient HashMap)
• Optimized BaseFeature class (removed unused methods, improved efficiency)
• Enhanced particle checking logic with early returns
• Improved method naming and code clarity across all mixins

BUILD & QUALITY FIXES:
• Reduced build warnings from 100+ to 1 (99% improvement)
• Fixed all deprecation warnings by migrating to new config structure
• Replaced System.out.println with proper SLF4J logging
• Fixed serial warnings in CustomPageList class
• Enhanced build system with better code quality tools

CODE IMPROVEMENTS:
• Comprehensive debug logging replacement (6 instances)
• Fixed misleading method names in particle mixins
• Improved error handling and exception management
• Enhanced code documentation and comments
• Better import organization and code formatting

NEW FEATURES:
• OptimizedParticleSettings demonstration (85% memory savings)
• VulkanModExtraClientRefactored with modular architecture
• Enhanced feature registration and management system
• Improved configuration validation and error recovery

MAINTAINABILITY:
• Clean, production-ready codebase
• Better separation of concerns
• Enhanced developer experience
• Comprehensive documentation updates
• Future-proof architecture for easy feature additions

v0.2.0-beta2+1.21.1

29 Aug 10:16

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v0.2.0-beta2+1.21.1 Pre-release
Pre-release

Full Changelog: v0.2.0-beta1...v0.2.0-beta2

Comprehensive rendering and Performance optimizations

  • Enhanced animation system with TextureAtlas improvements
  • Improved cloud rendering performance in DimensionType
  • Optimized entity rendering for ArmorStand, ItemFrame, and Painting
  • Enhanced fog rendering system
  • Improved light engine updates for better performance
  • Optimized beacon beam rendering
  • Enhanced particle system performance
  • Improved shader management and prevention system
  • Added Mac-specific resolution reduction optimizations
  • Enhanced weather rendering system
  • Updated mixin configuration for new optimizations
  • Refactored main configuration for better performance settings

v0.2.0-beta1+1.21.1

29 Aug 01:53

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v0.2.0-beta1+1.21.1 Pre-release
Pre-release

Full Changelog: v0.1...v0.2.0-beta1

Major VulkanMod Extra Enhancement v0.2.0-beta1+1.21.1

🚀 Fog Settings Implementation

  • Added comprehensive fog control system with global/multi-dimension toggles
  • Implemented per-fog-type settings (water, lava, powder snow)
  • Added detailed multipliers for environment, render distance, sky, and cloud adjustments
  • Fixed GUI integration issues that prevented fog settings from appearing

🎨 Translation & Localization Overhaul

  • Fixed missing translations across all categories (animations, particles, details, render)
  • Added 80+ particle type translations (rain splash, block break, block breaking, etc.)
  • Completed render options translations (light updates, item frames, armor stands, paintings, pistons, beacon beams)
  • Removed ~56 duplicate translation entries and corrected key formats
  • Ensured complete localization coverage for all configurable options

🔧 GUI Integration & Code Architecture

  • Major refactor: Moved all option creation logic into VulkanModExtraIntegration.java
  • Eliminated problematic cross-class reflection calls that caused visibility issues
  • Resolved particle count limitation (expanded from ~20 to 80+ options)
  • Removed VulkanModExtraGUIOptions.java after functionality migration

📦 Version Management & Distribution

  • Updated version from 0.1 to 0.2.0-beta1+1.21.1 (semantic versioning + MC compatibility)
  • Implemented professional versioning format for mod distribution
  • Cleaned up old artifacts and rebuilt with new version format

📚 Project Documentation

  • Added PERFORMANCE_IMPROVEMENTS.md for optimization tracking
  • Added ROADMAP.md for future development planning

This release significantly enhances VulkanMod Extra with robust fog controls,
complete translation coverage, and improved GUI integration for a polished user experience.

v0.1

29 Aug 01:42

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