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Fishing
narrowtux edited this page Dec 25, 2014
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Fishing:
Fish: # name of the group. the name doesn't matter
Weight: 850 # weight of the group
Statistic: FISH_CAUGHT # minecraft statistic to increment if this group is chosen
Enchantments: # list of enchantments that modify the weight. 10 would mean increase weight by 10 * level of enchantment. use negative values to decrease weight
LURE: 20
LUCK: 15
Items:
- Item:
Name: RAW_FISH # Bukkit material name
Amount: 1 # optional, default 1
Damage: 0 # optional, default 0
Weight: 10 # optional, default 1
Exp: 50 # optional, default 0
Junk:
Weight: 100
Statistic: JUNK_FISHED
Enchantments:
LURE: -10
LUCK: -25
Items:
- Item:
Name: LEATHER_BOOTS
Treasure:
Weight: 50
Statistic: TREASURE_FISHED
Enchantments:
LURE: -10
LUCK: 10
Items:
- Item:
Name: GOLD_INGOTThe example config already contains the 3 groups you know from Minecraft with correctly aligned weights.
DAMAGE_DEALT, DAMAGE_TAKEN, DEATHS, MOB_KILLS, PLAYER_KILLS,
FISH_CAUGHT, ANIMALS_BRED, TREASURE_FISHED, JUNK_FISHED,
LEAVE_GAME, JUMP, DROP, PLAY_ONE_TICK, WALK_ONE_CM, SWIM_ONE_CM,
FALL_ONE_CM, CLIMB_ONE_CM, FLY_ONE_CM, DIVE_ONE_CM,
MINECART_ONE_CM, BOAT_ONE_CM, PIG_ONE_CM, HORSE_ONE_CM,
MINE_BLOCK, USE_ITEM, BREAK_ITEM, CRAFT_ITEM, KILL_ENTITY,
ENTITY_KILLED_BYPROTECTION_ENVIRONMENTAL, PROTECTION_FIRE, PROTECTION_FALL,
PROTECTION_EXPLOSIONS, PROTECTION_PROJECTILE, OXYGEN,
WATER_WORKER, THORNS, DAMAGE_ALL, DAMAGE_UNDEAD, DAMAGE_ARTHROPODS,
KNOCKBACK, FIRE_ASPECT, LOOT_BONUS_MOBS, DIG_SPEED, SILK_TOUCH,
DURABILITY, LOOT_BONUS_BLOCKS, ARROW_DAMAGE, ARROW_KNOCKBACK,
ARROW_FIRE, ARROW_INFINITE, LUCK, LURE