A Super Monkey Ball 2 mod with various tools, UI displays, customization options, and fun gameplay variants. It supports vanilla SMB2 and most custom level packs (Gaiden, Stardust, etc).
To install SMB2 Practice Mod on Wii console, follow the Wii Setup Guide. For Dolphin Emulator, follow the Dolphin Setup Guide.
Press L+R at the same time on your controller to toggle the in-game menu.
- Savestates
- Freecam
- Challenge Mode (CM) and Individual World (IW) Segments
- Unlock Game Progress
- Go To Story Mode Button
- Debug Mode Quick Toggle
- Hide Stage Elements
- Quick Rumble Toggles
- Audio Toggles
- Input Display
- Speedrun Timers
- IL Battle & IL Session Tracker
- IL Validation Mark
- 9999 Banana Counter
- Custom Ball Color
- Custom Monkey Clothing Color
- Monkey Selection
- Custom Camera
- Physics Editor
- Custom Timer Type
- Disable Fallout Planes and Fallout Volumes
- Jump-Mod
- Marathon Mode
- Reverse Mode
- Golden/Dark Banana Modes
- D-pad Controls
See Building from Source.
If you have any questions, bugs, or feature requests, feel free to message me on Discord (complexplane) or
email (complexplanegames@gmail.com). You can also file a GitHub issue.
Thank you to:
Rehtrop for many new features, improvements, and ideas.
Nambo for suggesting and implementing numerous features.
CraftedCart for their substantial contributions to the Monkey Ball 2 decompilation project.
Yoshimaster96 for labelling hundreds of functions and data in Super Monkey Ball 1, many of which were ported to Super Monkey Ball 2.
TheBombSquad for their Ghidra decompilation contributions, and for writing the current version of the ISO REL loader. TheBombSquad is also responsible for SMB2WorkshopMod, a fork of this project focused on code mods for custom level packs. See also Eucalyptus's fork.
Zephiles for their numerous early code contributions, including the iniital TTYD-Practice-Mods framework, the original REL loader, and the custom heap implementation.
PistonMiner for their ttyd-tools, which I ported to gamecube-tools.
Alist and PetresInc for providing insightful feedback on a pre-release alpha needed before publishing an initial beta version of the mod.
The Monkey Ball Modding and Speedrunning Scene for inspiring this mod! Thank you for being so fun to be a part of.
