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Course Setup
Sam Oates edited this page Nov 3, 2013
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- Create a world edit selection around your race course. This will form the bounds of your course, so make sure it covers the entire course.
- Use the commnad '/mk create course [name] [type]'. Where [name] is the name you want to give to your race course and [type] is one of the available race course types (Currently 'lap' or 'checkpoint').
- Go to the location you want to use as your lobby (this should be within your course bounds). Your lobby should contatin a 'Ready' block (by default this is an iron block). Use the command '/mk setlobby [coursename]'.
- Go the the location you want to use as your spectate spawn (this should be within your course bounds). Use the command '/mk setspectate [coursename]'.
- Stand at the location of your first starting spawn (this should be within your course bounds). Use the command '/mk addspawn [coursename]'.
- Repeat step 1 until you have all required spawn points set.
- Make a world edit selection about the entire checkpoint (the area the player will have to enter to class as going through the checkpoint). It is recommended that you make the selection at least 2 block thick to ensure the player is picked up when using speed boosts.
- Use the command '/mk addcheckpoint [coursename]'.
- Repeat steps 1 and 2 until all checkpoints are added.
NOTE: The start line should not be a checkpoint, unless doing a lap race in which case it should be the last checkpoint set.
- Go to the location you want a powerup to appear.
- Use the command '/mk addpowerup [coursename]'.
- Repeat steps 1 and 2 until all powerups are added.