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Repurposed the function to work despite the server giving it the big "NO". And added an attribute to force music playing on the spot.
The function exists to change music upon entering an area with the auto_getmusic attribute or change_to_getmusic are True.
Okay, this is a big one. -> Added Three Music Related Commands: /getmusic, /autogetmusic, /setgetmusic -> Added One Summon Related Command: /summon_all -> Quality of Life Changes for /look - /getmusic: This command will play the current area's music. It will not play anything if there's no music playing. - /autogetmusic: A client toggle that, if True, will play the current area's music upon entering any area. It is False by default. - /setgetmusic: An area toggle that, if True, will play the current area's music upon entering the area. It is False by default and works per area. - /summon_all: Works similar to /summon, but will take EVERYONE BUT STAFF within the hub's areas and move them to the argument's area. - /look: Now writes Area ID before Area Name. Example: === Look results for Area <area_id>: <area_name> ===
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What is this PR even supposed to do? What do each of these additions/commands even do? |
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These are slight additions, but they mean well, especially the /getmusic command that everyone is looking forward to. It gives options for those who actually like the old feature of music changing per area before it was omitted.