Releases: Chocolate-Dinosaur/MouseParty
Releases · Chocolate-Dinosaur/MouseParty
MouseParty v1.2.0 Trial - 30 August 2025
Breaking Changes
- Mouse class renamed to MouseDevice.
- MouseManager class renamed to MouseDeviceManager.
- MouseDebugOverlay class renamed to MouseDeviceDebugOverlay.
Added
- Added new MouseCursorImage ScriptableObject to define cursor images with hotspots.
- Added new classes for automatically managing cursor logic and rendering: MouseCursorManager_Canvas & MouseCursorManager_IMGUI.
Changed
- All demos updated and simplified by using new cursor manager components.
Fixed
- Fixed MousePartInputModule.
MouseParty v1.1.4 Trial - 24 August 2025
Changes:
- Fixed some edge case issues related to button state not being correct when losing/gaining window focus.
- Changed RAWINPUT buffers to be 32-bit aligned.
MouseParty v1.1.2 Trial - 28 June 2025
Changes:
- Fixed rare bug where a mouse event could be lost leading to issues such as buttons being in the incorrect state.
- Fixed C# compiler errors on non-Windows platforms.
- Added Mouse Party Lite edition.
MouseParty v1.1.1 Trial - 12 April 2025
Changes:
- Fixed inverted Y position for lightguns.
MouseParty v1.1.0 Trial - 3 April 2025
Changes:
- Added new properties to Mouse class for querying information about the device, including: FriendlyName, ManufacturerName, InstanceId.
- Improved support for lightguns.
- Added new demo scene Shooting Party which features a new MouseDebugOverlay component showing live stats about the connected devices.
MouseParty v1.0.3 Trial - 10 February 2025
First release of the trial version of Mouse Party!
Changes:
- Added time limited (5 minutes) trial version.
- Fixed issue where pressing CTRL-P in Unity to enter play mode would cause the plugin to not initialize.
- Fixed issue where mouse button 5 would not change state correctly.