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Releases: Chocolate-Dinosaur/MouseParty

MouseParty v1.2.0 Trial - 30 August 2025

30 Aug 05:04
93d75c9

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Breaking Changes

  • Mouse class renamed to MouseDevice.
  • MouseManager class renamed to MouseDeviceManager.
  • MouseDebugOverlay class renamed to MouseDeviceDebugOverlay.

Added

  • Added new MouseCursorImage ScriptableObject to define cursor images with hotspots.
  • Added new classes for automatically managing cursor logic and rendering: MouseCursorManager_Canvas & MouseCursorManager_IMGUI.

Changed

  • All demos updated and simplified by using new cursor manager components.

Fixed

  • Fixed MousePartInputModule.

MouseParty v1.1.4 Trial - 24 August 2025

24 Aug 06:03
93d75c9

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Changes:

  • Fixed some edge case issues related to button state not being correct when losing/gaining window focus.
  • Changed RAWINPUT buffers to be 32-bit aligned.

MouseParty v1.1.2 Trial - 28 June 2025

28 Jun 05:12
93d75c9

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Changes:

  • Fixed rare bug where a mouse event could be lost leading to issues such as buttons being in the incorrect state.
  • Fixed C# compiler errors on non-Windows platforms.
  • Added Mouse Party Lite edition.

MouseParty v1.1.1 Trial - 12 April 2025

12 Apr 03:18
0669658

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Changes:

  • Fixed inverted Y position for lightguns.

MouseParty v1.1.0 Trial - 3 April 2025

02 Apr 14:06
a9d5161

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Changes:

  • Added new properties to Mouse class for querying information about the device, including: FriendlyName, ManufacturerName, InstanceId.
  • Improved support for lightguns.
  • Added new demo scene Shooting Party which features a new MouseDebugOverlay component showing live stats about the connected devices.

MouseParty v1.0.3 Trial - 10 February 2025

19 Feb 08:37
e1c1264

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First release of the trial version of Mouse Party!

Changes:

  • Added time limited (5 minutes) trial version.
  • Fixed issue where pressing CTRL-P in Unity to enter play mode would cause the plugin to not initialize.
  • Fixed issue where mouse button 5 would not change state correctly.