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Discordant

Nothing stays in harmony

TODO

  • Completely remake the controls system cause rn its overcomplicated and annoying to use (how is it hard to use?? look in Player.hx near the bottom. --CS2020)
  • Make a frontent for controls from UserPrefs.hx via a layerable abstract over FlxKey. (ZSDev)
  • Compress levels into a single file which is more sophisticated than zip. (ZSDev) //which is already done through the json file.
  • Move level update loop from PlayState.hx to Level.hx:LVL //did this --CS2020
  • Instead of sending the whole level to Player.hxs update, send the level in the constructor and reference that in the players update. //did this --CS2020
  • Change the sprites array in CutsceneSubstate.hx from array(spr, name) to map(string, spr) to reduce iteration
  • Make custom physics instead of FlxG.collide() to maximize support for custom physics objects
  • Reading user preferences from uPrefs.json. //done --CS2020

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