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Welcome to the PyDungeon wiki!
This is a project to recreate DUNGEON - a graphical dungeon crawler developed by Brian Sawyer for Cursor Magazine, issue #15. It was my very first computer D&D game, at a time when I had just started reading and playing the tabletop roleplaying game. DUNGEON was an eye-opener to me at the time (1979/1980).
I'm attempting to recreate the game based on the source code, implemented in Python. Obviously, some things will be very different - the Commodore PET implemented a crude, but effective graphics mode which DUNGEON took advantage of. No such luck in console-based Python! I have vague dreams of figuring out the basic algorithms and then implementing using something a bit more graphical. We'll see..
The source code from the original game is in the repo, and my comments on both an annotated copy of the source and the Python code should hopefully give some insights into what Messr. Sawyer had to do in order to implement this game on the old PET! I hope you enjoy this as much as I do.
| CBM PET DUNGEON | PyDungeon (dungeon memory map dump) |
|---|---|