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Releases: Celicath/DTMod

v0.4.2

12 Nov 11:24

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Localization

  • Add ZHS localization (Thanks to Rita-B!)

Bug Fixes

  • Fix bug where you could skip combat after entering Choose Attacker Screen and viewing draw pile
  • ZHS, ZHT, JPN colored text patch was removed; it was moved to BaseMod

Card Changes

  • Blazing Strike damage: 14(18) -> 15(20)
  • Light Shield Cost: 1 -> 2
  • Light Shield Block: 8 -> 15
  • Light Shield Block per Bonding: 1(2) -> 2(3)
  • Observe energy per card: 7 -> 6

v0.4.1

13 Oct 13:40

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Bug Fixes

  • Using Fairy in a Bottle to revive Dragon
    • Fix crash if Fairy in a Bottle is in slot 3 or higher
    • Fix bug where using Fairy in a Bottle also healed You
    • Using Fairy in a Bottle now activate relics
  • Fix rare softlock issue involving several enemy powers and reloading
  • Allow SwitchButton to have colored text in ZHS, ZHT, JPN loc
    • This fix should be moved to BaseMod

Card Changes

  • Blue Scale Block: 15 -> 14
  • Light Shield Cost: 2 -> 1
  • Light Shield Block: 14 -> 8
  • Light Shield Block per Bonding: 2(3) -> 1(2)
  • Master Plan Block: 6 -> 7

v0.4.0

02 Oct 05:02

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Art

  • All cards and powers are now completed.

General

  • You can now use Power command from basemod console to affect Dragon
  • When you use drinking potions, you now drag the cursor to either target You or Dragon
  • Controller support (hopefully)
  • Dragon Status screen now remembers the last page you opened. (Reset after save & load)
  • Choose Attacker Screen was implemented
  • Enemies will now show Target Arrow
  • Using Smoke Bomb now makes Dragon move as well
  • Fix bug where Dragon damage/block was not highlighted properly when you use Armaments
  • When Dragon faints, it loses all debuffs

Card changes

  • Unupgraded Haste now makes you choose the Power
  • Blue Scale Block: 14 -> 15
  • Break Attack rarity: Uncommon -> Common
  • Break Attack damage: 7(10) -> 6(8)
  • Break Attack Vulnerable: 4(6) -> 3(5)
  • Build Up damage: 6(8) -> 7(9)
  • Burning Force rarity: Common -> Uncommon
  • Turn Back renamed to Conduct
  • Dark Breath rarity: Common -> Uncommon
  • Dark Breath damage: 4(6) -> 4(5)
  • Dark Breath Vulnerable: 1(1) -> 1(2)
  • Ghost Skin rework
    • Dragon gains 1 Intangible. Dragon loses 3(1) Dexterity. Exhaust.
  • Battle Harmony renamed to Harmonize
  • Hide Block: 12(16) -> 13(17)
  • Light Shield cost: 1 -> 2
  • Light Shield Block: 10 -> 14
  • Light Shield Block per Bonding: 1(2) -> 2(3)
  • Magician's Mark Rework
    • Cost 1. Deal 10(13) damage. The next 4(7) times Dragon attacks this enemy, gain 1 Bonding. Exhaust.
  • Master Plan now gives Block properly
  • Maximum Charge damage: 30(35) -> 30(40)
  • Maximum Charge Vulnerable: 3(2) -> 2(2)
  • Forbidden Strike was removed
  • New card: Sealed Strike
    • Deal 10 damage. Can be Upgraded 5 times. On 5th upgrade, Upgrade ALL cards in your deck.
  • Threaten Block: 3(5) -> 4(6)
  • Tri Attack damage: 6(8) -> 6(9)

Relic changes

  • New Relic: Mind Bender
  • Odd Armor now gives Dragon on odd turn and You on even turn

Dragon changes

  • Ancient Dragon now gives 4 Artifact (was 3)

v0.3.0

07 Sep 14:00

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Art

  • More card art, now 55 cards are "completed"

General

  • Enemy powers now affect the Front (or Taunter), instead of always affecting You
  • You can now use Fairy in a Bottle to revive fainted Dragon
  • When enemies target Dragon, the Dragon icon is now always visible regardless of intent

Card changes

  • Break Attack rarity: Common -> Uncommon
  • Break Attack Vulnerable: 3(4) -> 4(6)
  • Build Up rarity: Uncommon -> Common
  • Build Up damage: 7(9) -> 6(8)
  • Build Up Vigor: 5(7) -> 4(6)
  • Energetic Move renamed to Cross Step
  • Dark Breath rework
    • Dragon deals 4(6) damage twice and apply 1 Vulnerable.
  • Deep Focus Strength: 6(8) -> 5(7)
  • Dragon Dance Dexterity: 1 -> 2
  • Fiery Synthesis now also convert Lesser Potions(from the Gatherer mod) to Lesser Blaze Potions(deal 15 damage)
  • Fire Breath renamed to Flame Slash
  • Forbidden Strike damage: 17 -> 19
  • Forked Flame renamed to Forked Fire
  • Heat Wave damage: 4(7) -> 4(4)
  • Heat Wave Weak: 1(1) -> 1(2)
  • Magician's Mark rarity: Rare -> Uncommon
  • Magician's Mark damage: 20(30) -> 12(20)
  • Master Plan rework
    • The Front gains 6(8) Block. The Rear gains 9(12) Block next turn.
  • Scary Move was removed
  • Dagger Trick renamed to Star Rain, VFX added
  • Taunting Strike now applies Taunt before damage
  • Tri Attack rarity: Uncommon -> Rare
  • Weaken Weak amount: 4(7) -> 3(5)
  • Battle Harmony can now activate multiple times in a single turn
  • New card: Multitask
    • Rare, Cost 1. Draw 2(3) cards whenever you do 2 of these: Create a Burn, apply Weak, or Switch.

Relic changes

  • Tactical Note
    • Additional Strength Down from Switching Tactic: 3 -> 2

Dragon changes

  • Bird-Faced Dragon now heals 2 HP per Power played (instead of 1)
  • Fierce Dragon power now adds energy next turn when enemies create burn

Bug Fixes

  • When dragon faints, it now loses all debuffs to prevent DrawReductionPower applying permanently
  • Fix bug where Dragon gained -1 Block when playing duplicated block cards
  • Fix bug where playing Skewer didn't updated Aggro at correct time
  • Fix Temporary HP lasting between combat if you get it from Magic Stone + Dragon Food
  • "XXX Down" is no longer shown when you play multiple copies of a Power that does not stack

v0.2.2

07 Aug 16:04

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Card changes

  • Bronze Wave was removed
  • Cover Block: 10(14) -> 9(13)
  • Dark Breath rarity: Uncommon -> Common
  • Fiery Synthesis damage: 5(8) -> 6(9)
  • Last Stand Block: 6(10) -> 4(8)
  • Light Shield Block: 9(10) -> 10(10)
  • Magic Field Block: 9(12) -> 10(13)
  • Overwhelm damage per Weak: 2(3) -> 3(4)
  • New Card: Tri Attack
    • Uncommon, Cost 2. Choose 3 times: You deal 6(8) damage or Dragon deals 6(8) damage.

Bug Fixes

  • When you activate Ornamental Fan with Reckless Flurry, you lost block from Ornamental Fan but the damage was not added
  • Fixed bug where Thieves always attacked You when you have 0 gold
  • Better Immune message timing
  • Hard Skin is now added to your hand properly if you have The Chair, Ancient Bone and 10+ Innate cards

v0.2.1

01 Aug 11:42

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  • Echo Tactic rework
    • Cost 1. Copy a different card from your hand. Reduce the cost of copy by 1(2). Exhaust.
  • Burning Force gets WeightyImpactEffect if you created 5 or more Burns.
  • Outburst cost: 0(0) -> 1(0)
  • Outburst+ no longer gives you energy
  • Reckless Flurry cost: 1(0) -> 2(1)
  • Switching Tactic cost: 1 -> 0
  • Weaken weak amount: 3(5) -> 4(7)
  • Now Immune is displayed on Dragon when some enemy power procs
  • Fix crash when you play Magician's Mark

v0.2.0

26 Jul 12:30

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v0.2.0

Art changes

  • New art for ~26 cards

Card changes

  • Adaptation cost: 1(0) -> 0(0), Adaptation+ now has Innate
  • Preemptive Strike was replaced by Balanced Strike
    • Gain 8(11) Block, deal 8(11) damage
  • Battle Harmony cost 2(1) -> 1(1), Battle Harmony+ now has Innate
  • Red Scale renamed to Blue Scale
  • Blue Scale Block: 16 -> 14
  • Build Up now use NewVigorPower, fixing a bug removing all vigor if you already had one
  • Burning Force damage per burn: 5(8) -> 7(10)
  • Calculated Defense rarity: Rare -> Uncommon
  • Cleansing Strike damage: 8(10) -> 9(12)
  • Dark Breath reverted
    • Dragon deals 4(5) damage twice and apply 1(2) Weak.
  • Dissolve Block per turn: 5(7) -> 6(8)
  • Twin Bite renamed to Double Hit
  • Fire Up renamed to Dragon Dance
  • Tactic Recycle was replaced by Echo Tactic
    • (Draw a card.) Copy a card from your hand. Exhaust.
      • Can't copy Echo Tactic
  • Double Team renamed to Energetic Move
  • Fiery Synthesis changed
    • Damage: 8(12) damage to an enemy -> 5(8) to ALL enemies
    • Now only converts all potions to Blaze Potions when you play this card.
  • Gear Up cost: 0 -> 1
  • Haste rework
    • Play a random (all) Power card from your hand. Exhaust.
  • Head Start rework
    • Innate. Choose one: Gain 2(3) energy, or Draw 2(3) cards. Exhaust.
  • Hide now gains 1 energy next turn instead of drawing 2 cards
  • Inferno damage: 30(38) -> 32(40)
  • Invisible Flame: 4(6) damage to a random enemy -> 3(5) damage to ALL enemies
  • Magic Field Block: 10(13) -> 9(12)
  • Hunter's Mark now renamed to Magician's Mark
  • Magician's Mark damage: 15(24) -> 20(30)
  • Master Plan cost: 2 -> 1
  • Master Plan Block: 14(18) -> 7(9), next turn 14(18) -> 8(11)
  • Opening Tactic damage: 12(16) -> 11(15)
  • Overwhelm Weak: 2(3) -> 2(2)
  • Overwhelm damage per Weak: 3(3) -> 2(3)
  • Safeguard cost 2(1) -> 1(1), Safeguard+ now has Innate
  • Arbitration now renamed to Scary Move
  • Shadow Image rarity: Uncommon -> Rare
  • Tag Team Block: 6(8) -> 6(9)
  • Turn Back rework
    • If the Aggro difference is 5 or higher, draw 2(3) cards.

Relic changes

  • Odd Armor now works similarly to Calculated Defense (applied before Weak, Vulnerable, etc)

Power changes

  • You now need 5 Bonding Power to get bonus (was 4)

Dragon changes

  • Perks
    • 2-5: 1 energy on turn 1, 2 -> 4 cards on turn 2
    • 3-2 reworked
      • Requirement: 8 Dragon Attack + Twin Bite -> 5 Burn cards
      • Bonus: 4 Strength when you play Twin Bite -> Gain 1 energy when you create a Burn
  • Dragon no longer procs start/end of turn power when fainted
  • Now dragon can drink some potions (only in battle)

UI

  • Tactical Note overlay is now also on Shop
  • Tactical Note overlay shows the relevant changes when you hover it
  • A tutorial is shown when Dragon is fainted for the first time

Other

  • card.json is now sorted by name (except for Basic/Special cards)

v0.1.18

24 May 14:15

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  • Forbidden Strike rework (Reverted to original version)
    • Deal 17(+2) damage. Can be Upgraded any number of times. You can only Smith this card at Rest Sites.
  • Head Start now gives you Scry 2(3) instead of energy
  • Adaptation rarity Rare -> Uncommon
  • Break Attack damage 8(11) -> 7(10)
  • Calculated Defense rarity Uncommon -> Rare
  • Calculated Defense damage reduction is now applied before Weak, Vulnerable, etc.
  • Cleansing Strike damage 9(10) -> 8(10)
  • Invisible Flame damage 5(7) -> 4(6)
  • Safeguard cost 1(1) -> 2(1)
  • Safeguard+ no longer has Innate
  • Tag Team Block 6(9) -> 6(8)
  • You can no longer gain Bonding Power while Dragon is fainted
  • Turn Back now actually counts as card played (sorta)
  • Talk To The Hand now gives Dragon Block when Dragon attacks the enemy
  • Outburst power description now says 'Next turn' instead of 'After 1 turns'
  • Odd Armor power icon now has correct icon size
  • Fix to Dragon Temporary HP animation
  • Fix bug where 'only apply to You' tooltip didn't applied to SharpHidePower when Dragon is the Front

v0.1.17

17 May 13:05

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  • Fix crash when you get Block from Bonding bonus while Dragon is fainted
  • Dragon HP loss on ascension 14 : 5 -> 4
  • Dragon Tier 2/3 perk adjusted
    • 2-1 Max HP : 7 -> 6
    • 3-1 Max HP : 10 -> 8
    • 3-2 Strength from Twin Bite : 3 -> 4
    • 3-3 Artifact : 2 -> 3
  • Tooltip added to clarify some enemy powers only affect You
  • Cleansing Strike damage : 9(12) -> 9(10)
  • Dagger Trick damage : 6(8) -> 5(7)
  • Deep Focus Strength : 5(7) -> 6(8)
  • Forked Flame damage : 8(10) -> 7(9)
  • Light Shield block : 10(12) -> 9(10)
  • Overwhelm damage per weak : 2 -> 3
  • Pact Stone Temporary HP : 6 -> 5
  • Dragon will now revive with 3 HP if you have Dragon Food relic
  • Bonding power now addToBot when activated

v0.1.16

10 May 09:11

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  • Prediction no longer make X cards free
  • Fix bug where the location of Dragon depended on window resolution