Releases: Celicath/DTMod
Releases · Celicath/DTMod
v0.4.2
Localization
- Add ZHS localization (Thanks to Rita-B!)
Bug Fixes
- Fix bug where you could skip combat after entering Choose Attacker Screen and viewing draw pile
- ZHS, ZHT, JPN colored text patch was removed; it was moved to BaseMod
Card Changes
- Blazing Strike damage: 14(18) -> 15(20)
- Light Shield Cost: 1 -> 2
- Light Shield Block: 8 -> 15
- Light Shield Block per Bonding: 1(2) -> 2(3)
- Observe energy per card: 7 -> 6
v0.4.1
Bug Fixes
- Using Fairy in a Bottle to revive Dragon
- Fix crash if Fairy in a Bottle is in slot 3 or higher
- Fix bug where using Fairy in a Bottle also healed You
- Using Fairy in a Bottle now activate relics
- Fix rare softlock issue involving several enemy powers and reloading
- Allow SwitchButton to have colored text in ZHS, ZHT, JPN loc
- This fix should be moved to BaseMod
Card Changes
- Blue Scale Block: 15 -> 14
- Light Shield Cost: 2 -> 1
- Light Shield Block: 14 -> 8
- Light Shield Block per Bonding: 2(3) -> 1(2)
- Master Plan Block: 6 -> 7
v0.4.0
Art
- All cards and powers are now completed.
General
- You can now use Power command from basemod console to affect Dragon
- When you use drinking potions, you now drag the cursor to either target You or Dragon
- Controller support (hopefully)
- Dragon Status screen now remembers the last page you opened. (Reset after save & load)
- Choose Attacker Screen was implemented
- Enemies will now show Target Arrow
- Using Smoke Bomb now makes Dragon move as well
- Fix bug where Dragon damage/block was not highlighted properly when you use Armaments
- When Dragon faints, it loses all debuffs
Card changes
- Unupgraded Haste now makes you choose the Power
- Blue Scale Block: 14 -> 15
- Break Attack rarity: Uncommon -> Common
- Break Attack damage: 7(10) -> 6(8)
- Break Attack Vulnerable: 4(6) -> 3(5)
- Build Up damage: 6(8) -> 7(9)
- Burning Force rarity: Common -> Uncommon
- Turn Back renamed to Conduct
- Dark Breath rarity: Common -> Uncommon
- Dark Breath damage: 4(6) -> 4(5)
- Dark Breath Vulnerable: 1(1) -> 1(2)
- Ghost Skin rework
- Dragon gains 1 Intangible. Dragon loses 3(1) Dexterity. Exhaust.
- Battle Harmony renamed to Harmonize
- Hide Block: 12(16) -> 13(17)
- Light Shield cost: 1 -> 2
- Light Shield Block: 10 -> 14
- Light Shield Block per Bonding: 1(2) -> 2(3)
- Magician's Mark Rework
- Cost 1. Deal 10(13) damage. The next 4(7) times Dragon attacks this enemy, gain 1 Bonding. Exhaust.
- Master Plan now gives Block properly
- Maximum Charge damage: 30(35) -> 30(40)
- Maximum Charge Vulnerable: 3(2) -> 2(2)
- Forbidden Strike was removed
- New card: Sealed Strike
- Deal 10 damage. Can be Upgraded 5 times. On 5th upgrade, Upgrade ALL cards in your deck.
- Threaten Block: 3(5) -> 4(6)
- Tri Attack damage: 6(8) -> 6(9)
Relic changes
- New Relic: Mind Bender
- Odd Armor now gives Dragon on odd turn and You on even turn
Dragon changes
- Ancient Dragon now gives 4 Artifact (was 3)
v0.3.0
Art
- More card art, now 55 cards are "completed"
General
- Enemy powers now affect the Front (or Taunter), instead of always affecting You
- You can now use Fairy in a Bottle to revive fainted Dragon
- When enemies target Dragon, the Dragon icon is now always visible regardless of intent
Card changes
- Break Attack rarity: Common -> Uncommon
- Break Attack Vulnerable: 3(4) -> 4(6)
- Build Up rarity: Uncommon -> Common
- Build Up damage: 7(9) -> 6(8)
- Build Up Vigor: 5(7) -> 4(6)
- Energetic Move renamed to Cross Step
- Dark Breath rework
- Dragon deals 4(6) damage twice and apply 1 Vulnerable.
- Deep Focus Strength: 6(8) -> 5(7)
- Dragon Dance Dexterity: 1 -> 2
- Fiery Synthesis now also convert Lesser Potions(from the Gatherer mod) to Lesser Blaze Potions(deal 15 damage)
- Fire Breath renamed to Flame Slash
- Forbidden Strike damage: 17 -> 19
- Forked Flame renamed to Forked Fire
- Heat Wave damage: 4(7) -> 4(4)
- Heat Wave Weak: 1(1) -> 1(2)
- Magician's Mark rarity: Rare -> Uncommon
- Magician's Mark damage: 20(30) -> 12(20)
- Master Plan rework
- The Front gains 6(8) Block. The Rear gains 9(12) Block next turn.
- Scary Move was removed
- Dagger Trick renamed to Star Rain, VFX added
- Taunting Strike now applies Taunt before damage
- Tri Attack rarity: Uncommon -> Rare
- Weaken Weak amount: 4(7) -> 3(5)
- Battle Harmony can now activate multiple times in a single turn
- New card: Multitask
- Rare, Cost 1. Draw 2(3) cards whenever you do 2 of these: Create a Burn, apply Weak, or Switch.
Relic changes
- Tactical Note
- Additional Strength Down from Switching Tactic: 3 -> 2
Dragon changes
- Bird-Faced Dragon now heals 2 HP per Power played (instead of 1)
- Fierce Dragon power now adds energy next turn when enemies create burn
Bug Fixes
- When dragon faints, it now loses all debuffs to prevent DrawReductionPower applying permanently
- Fix bug where Dragon gained -1 Block when playing duplicated block cards
- Fix bug where playing Skewer didn't updated Aggro at correct time
- Fix Temporary HP lasting between combat if you get it from Magic Stone + Dragon Food
- "XXX Down" is no longer shown when you play multiple copies of a Power that does not stack
v0.2.2
Card changes
- Bronze Wave was removed
- Cover Block: 10(14) -> 9(13)
- Dark Breath rarity: Uncommon -> Common
- Fiery Synthesis damage: 5(8) -> 6(9)
- Last Stand Block: 6(10) -> 4(8)
- Light Shield Block: 9(10) -> 10(10)
- Magic Field Block: 9(12) -> 10(13)
- Overwhelm damage per Weak: 2(3) -> 3(4)
- New Card: Tri Attack
- Uncommon, Cost 2. Choose 3 times: You deal 6(8) damage or Dragon deals 6(8) damage.
Bug Fixes
- When you activate Ornamental Fan with Reckless Flurry, you lost block from Ornamental Fan but the damage was not added
- Fixed bug where Thieves always attacked You when you have 0 gold
- Better Immune message timing
- Hard Skin is now added to your hand properly if you have The Chair, Ancient Bone and 10+ Innate cards
v0.2.1
- Echo Tactic rework
- Cost 1. Copy a different card from your hand. Reduce the cost of copy by 1(2). Exhaust.
- Burning Force gets WeightyImpactEffect if you created 5 or more Burns.
- Outburst cost: 0(0) -> 1(0)
- Outburst+ no longer gives you energy
- Reckless Flurry cost: 1(0) -> 2(1)
- Switching Tactic cost: 1 -> 0
- Weaken weak amount: 3(5) -> 4(7)
- Now Immune is displayed on Dragon when some enemy power procs
- Fix crash when you play Magician's Mark
v0.2.0
v0.2.0
Art changes
- New art for ~26 cards
Card changes
- Adaptation cost: 1(0) -> 0(0), Adaptation+ now has Innate
- Preemptive Strike was replaced by Balanced Strike
- Gain 8(11) Block, deal 8(11) damage
- Battle Harmony cost 2(1) -> 1(1), Battle Harmony+ now has Innate
- Red Scale renamed to Blue Scale
- Blue Scale Block: 16 -> 14
- Build Up now use NewVigorPower, fixing a bug removing all vigor if you already had one
- Burning Force damage per burn: 5(8) -> 7(10)
- Calculated Defense rarity: Rare -> Uncommon
- Cleansing Strike damage: 8(10) -> 9(12)
- Dark Breath reverted
- Dragon deals 4(5) damage twice and apply 1(2) Weak.
- Dissolve Block per turn: 5(7) -> 6(8)
- Twin Bite renamed to Double Hit
- Fire Up renamed to Dragon Dance
- Tactic Recycle was replaced by Echo Tactic
- (Draw a card.) Copy a card from your hand. Exhaust.
- Can't copy Echo Tactic
- (Draw a card.) Copy a card from your hand. Exhaust.
- Double Team renamed to Energetic Move
- Fiery Synthesis changed
- Damage: 8(12) damage to an enemy -> 5(8) to ALL enemies
- Now only converts all potions to Blaze Potions when you play this card.
- Gear Up cost: 0 -> 1
- Haste rework
- Play a random (all) Power card from your hand. Exhaust.
- Head Start rework
- Innate. Choose one: Gain 2(3) energy, or Draw 2(3) cards. Exhaust.
- Hide now gains 1 energy next turn instead of drawing 2 cards
- Inferno damage: 30(38) -> 32(40)
- Invisible Flame: 4(6) damage to a random enemy -> 3(5) damage to ALL enemies
- Magic Field Block: 10(13) -> 9(12)
- Hunter's Mark now renamed to Magician's Mark
- Magician's Mark damage: 15(24) -> 20(30)
- Master Plan cost: 2 -> 1
- Master Plan Block: 14(18) -> 7(9), next turn 14(18) -> 8(11)
- Opening Tactic damage: 12(16) -> 11(15)
- Overwhelm Weak: 2(3) -> 2(2)
- Overwhelm damage per Weak: 3(3) -> 2(3)
- Safeguard cost 2(1) -> 1(1), Safeguard+ now has Innate
- Arbitration now renamed to Scary Move
- Shadow Image rarity: Uncommon -> Rare
- Tag Team Block: 6(8) -> 6(9)
- Turn Back rework
- If the Aggro difference is 5 or higher, draw 2(3) cards.
Relic changes
- Odd Armor now works similarly to Calculated Defense (applied before Weak, Vulnerable, etc)
Power changes
- You now need 5 Bonding Power to get bonus (was 4)
Dragon changes
- Perks
- 2-5: 1 energy on turn 1, 2 -> 4 cards on turn 2
- 3-2 reworked
- Requirement: 8 Dragon Attack + Twin Bite -> 5 Burn cards
- Bonus: 4 Strength when you play Twin Bite -> Gain 1 energy when you create a Burn
- Dragon no longer procs start/end of turn power when fainted
- Now dragon can drink some potions (only in battle)
UI
- Tactical Note overlay is now also on Shop
- Tactical Note overlay shows the relevant changes when you hover it
- A tutorial is shown when Dragon is fainted for the first time
Other
- card.json is now sorted by name (except for Basic/Special cards)
v0.1.18
- Forbidden Strike rework (Reverted to original version)
- Deal 17(+2) damage. Can be Upgraded any number of times. You can only Smith this card at Rest Sites.
- Head Start now gives you Scry 2(3) instead of energy
- Adaptation rarity Rare -> Uncommon
- Break Attack damage 8(11) -> 7(10)
- Calculated Defense rarity Uncommon -> Rare
- Calculated Defense damage reduction is now applied before Weak, Vulnerable, etc.
- Cleansing Strike damage 9(10) -> 8(10)
- Invisible Flame damage 5(7) -> 4(6)
- Safeguard cost 1(1) -> 2(1)
- Safeguard+ no longer has Innate
- Tag Team Block 6(9) -> 6(8)
- You can no longer gain Bonding Power while Dragon is fainted
- Turn Back now actually counts as card played (sorta)
- Talk To The Hand now gives Dragon Block when Dragon attacks the enemy
- Outburst power description now says 'Next turn' instead of 'After 1 turns'
- Odd Armor power icon now has correct icon size
- Fix to Dragon Temporary HP animation
- Fix bug where 'only apply to You' tooltip didn't applied to SharpHidePower when Dragon is the Front
v0.1.17
- Fix crash when you get Block from Bonding bonus while Dragon is fainted
- Dragon HP loss on ascension 14 : 5 -> 4
- Dragon Tier 2/3 perk adjusted
- 2-1 Max HP : 7 -> 6
- 3-1 Max HP : 10 -> 8
- 3-2 Strength from Twin Bite : 3 -> 4
- 3-3 Artifact : 2 -> 3
- Tooltip added to clarify some enemy powers only affect You
- Cleansing Strike damage : 9(12) -> 9(10)
- Dagger Trick damage : 6(8) -> 5(7)
- Deep Focus Strength : 5(7) -> 6(8)
- Forked Flame damage : 8(10) -> 7(9)
- Light Shield block : 10(12) -> 9(10)
- Overwhelm damage per weak : 2 -> 3
- Pact Stone Temporary HP : 6 -> 5
- Dragon will now revive with 3 HP if you have Dragon Food relic
- Bonding power now addToBot when activated