Releases: Celicath/CopycatMod
v0.2.0-beta
** NOT TESTED HEAVILY **
This is a beta build of v0.2.0. I'm not sure when I will release the next version, so I'll put it here.
Bug Fixes
- Fixed Gremlin Leader's summoning move not available
- Fixed bug where putting a Monster Card in a Bottle is not properly saved
- Looter's gold stealing move now always costs at least 1
- Fixed bug where Substitute takes double damage while you are in Wrath
- Fixed Mind Control not finishing the combat when it steals some enemies with minions (ex. Collector)
- Reduced Color Tint on Monster Cards
- Minions now show the correct damage preview affected by their power
- Fixed some other crash related to Mind Control which I forgot :(
- Fixed some powers not working properly on Copycat's minions
- Fixed tutorial appearing incorrectly
New Stuff
- Cards: Toxic Stab, Lecture, Mutant Slime
- Relics: Summoning Mirror, Energy Bag
- Potion: Slime Potion(color not final)
Card Changes
- Toxic Minds renamed to Contrast
- Hybrid Movement renamed to Hybrid Defense
- Copycat Form damage & Block: 3(4) -> 4(6)
- Glowing Card
- Now costs 1(playable).
- Block gain: 6(9) -> 7(10)
- Healing effect removed
- Slime Slasher
- Damage: 8(12) -> 8(8)
- Damage per slime kill: 0.5(0.5) -> 0.5(1)
- Mind Control HP threshold: 15(20)X -> 10(15)X
- Phantom Slime
- Slime's HP: 8 -> 6
- Cost: 1(0) -> 0(0)
- Slime dies after: 2(2) -> 2(3) turns
- Spotlight Block: 7(10) -> 10(13)
- Stance Change cost: 1(1) -> 1(0)
- Unupgraded Stance Change now does not exhaust
- Bowling Flask was removed
Relic Changes
- Lucky Bag
- Plated Armor when using Skill: 3 -> 4
- Max HP gain when using Other: 3 -> 4
Other Changes
- Apology Slime renamed to Pet Slime
- Elite/Boss fights now offer rarer Monster Cards more.
- Normal: 100%/50%/33%
- Elite: 100%/100%/100%
- Boss: 33%/50%/100%
- Some wording improvements
v0.1.2
With a decent number of class cards and implemented all planned features, this marks the first third Beta release. I appreciate any feedback, but keep in mind that art is largely unfinished.
- Requires FriendlyMinions to play.
- If you want to know what this character does, check out README.
Changes from v0.1.1
- Fix crash when Mind Controlled enemy tries to give Block to another creature.
v0.1.1
Changes from v0.1.0
- Fix crash due to Friendly Minions bug (see 8th element from "Better Friendly Minions" section for more details)
First Beta Release!
With a decent number of class cards and implemented all planned features, this marks the first Beta release. I appreciate any feedback, but keep in mind that art is largely unfinished.
- Requires FriendlyMinions to play.
- If you want to know what this character does, check out README.
Changes from v0.0.2
New stuff
- Class cards implemented: 21 -> 42
- Wrote proper README.md
- Added art to several cards, as well as Spiredex blight.
- Now monster cards have rarity. Uncommon and Rare cards appear at about 50%/33% chance when compared to Common cards.
- You can now view Monster Cards properly at run history.
- Add Redirect command to BaseMod console.
- Color code minion's HP bar as well as enemy's intent icon.
- Target arrow is displayed on hovering enemies if they are attacking your minion.
Bug fixes
- Various minion retarget bug
- Friendly Minions bugs
- Enemy choosing which minion to attack was not seeded.
- Custom attack icon was sometimes not displayed.
- Minions are invisible in event battle.
- You could receive Monster Card from previous combat as reward after save & load, if you save & load the game at every floor between them.
- You could not gain gold from attack Monster Card if it finished the combat.
- The text from ThoughtBubbles were invisible.
- Spiredex now shows the monster card tooltip.
- Monster card id is now properly saved.
Stance changes
- Protective rework: While you are in Protective, all enemies target you. NL When you exit Protective, all attacking enemies change their target to a random Minion.
Class card changes
- Beat Up now shows total damage while not hovering over enemies.
- Clear Body rework
- Cost: X -> 1, Block: 6(8) times X -> 8(11)
- Stance bonus: Gain 1 energy -> Draw 2 cards
- Clear Fist rework
- Damage: 10(14) -> 10(13)
- Stance bonus: Deal 5(7) damage -> Draw 2 cards
- Grab rework
- Cost 1. Deal 8(11) damage. If the enemy intends to attack, enter Protective.
- Heavy Slam damage: 16(22) -> 15(20)
- Plagiarized Strike renamed to Hybrid Strike
- Me first damage: 9(12) -> 10(14), block: 9(12) -> 10(14)
- Reticle is displayed on your minions when you try to use cards that affect you minions.
- Metronome now uses proper RNG.
- Few cards are banned from Metronome.
- Stance change now exhausts (loses Exhaust when upgrade)
- Stance change+ cost: 0 -> 1
- Added HEALING tag to Twin Slicer
- Well Prepared now checks to Strength threshold when you use the card
Monster card changes
- Area Heal healing: 8(11) -> 7(10)
- Divider cost: 3 -> 4(3)
- Divider+ does not increase damage.
- Dynamic card: Now Frail always translates to Poison, amount is doubled if Poison is the only magicnumber of the card.
- Various adjustment to Dynamic Card value.
- Potion giving cards now upgrades to 3 potions. (was 2)
- SummonMonsterCard now show the general MirrorMinion tooltip.
- Cost and HP of SummonMonsterCard is adjusted, now some cards cost 2.
- Ultimate Blast no longer has Exhaust, it now has Ethereal.
- Ultimate Blast on ascension 3 now costs 3.
v0.0.2
Requires FriendlyMinions to play.
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Enemy image gen method is changed.
- Now it (hopefully) works with modded enemies.
- If you played v0.0.1, delete the folder %LOCALAPPDATA%/ModTheSpire/CopycatMod to recreate images.
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Now you no longer get cards from other characters as reward.
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Implemented Copycat-only cards: 21/38
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Implemented Summon system.
- Copycat minions move at the end of your turn.
- Mirror Minion copies enemy move.
- Each minion has 25% chance to be targeted by each attacking enemy.
- Fix Friendly Minions oddity when enemies attack your minion.
- Enemy attack animation is now displayed on the target (instead of always displayed on you)
- Minions can get Poison, Weak, Frail, Vulnerable and Strength down.
- Enemies will change their target when their target minion dies.
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Implemented new Stance: Protective
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Spiredex is now a Blight. It no longer add to a card reward, it replaces the first card reward
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New starting relic: Lucky Bag
- When you play the first card in combat, gain a bonus effect based on its type.
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Copycat's Max HP: 96 -> 88
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Card changes:
- Fixed bug where upgraded DynamicCard was not saving properly.
- Champ's Anger: Effect changed to "Gain 6(8) Strength. Next turn, enter Wrath. Exhaust."
- Divider: Cost 2 -> 3
- Fading Attack: Damage 20 -> 10
- Haste2: Cost 3 -> 4
- Implant: Cost 1 -> 0
- It is time: Cost 2 -> 1, damage 15 -> 5
- MultiStabbing & MultiStabbing2: Now has Innate.
- No Move: Changed to "Gain 1(2) energy."
- Perplexing Eye: Draw per turn 2(2) -> 2(1)
- Perplexing Eye+ no longer has Innate.
- Area Metallicize renamed to Metallicize All
- Metronome now uses the target instead of being random.
- Mirror Move is now Skill
- Sketch+: cost 1 -> 0
v0.0.1
Requires FriendlyMinions to play.