Experimental MC Tick Allocation refactor from TG + Small myriad of Bug Fixes#387
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Posshum wants to merge 27 commits intoCausticCove:mainfrom
Open
Experimental MC Tick Allocation refactor from TG + Small myriad of Bug Fixes#387Posshum wants to merge 27 commits intoCausticCove:mainfrom
Posshum wants to merge 27 commits intoCausticCove:mainfrom
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yeah it was apparently broken but the server never runtimed when loading because the runtime was never initialized and the game just set it up for an infinite loop haha wow so fucking funny and awesome fuck meeeeee
tgstation/tgstation@87234f3 - Please see THIS PR
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Tmed, if a maintainer can slap the TM tag |
# Conflicts: # code/__HELPERS/time.dm
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About The Pull Request
Ports -> tgstation/tgstation@87234f3
Also has a myriad of bug fixes to maps, happy mushrooms with weird spawning and qdeling of itself (like what-) I turned those into loot drop effects (and roguegems)
Along with map edits to remove all mentions of the base area
/area/rogueDeveloper's checklist
Testing Evidence
Why It's Good For The Game
Changelog
🆑
server: Big Performance changes - Please TM, it needs testing.
/:cl: