Releases: CatFish-in-myDish/Pacman
Releases · CatFish-in-myDish/Pacman
Third versioning of pacman
What's added
- Pincer movement for the ghosts.
- Ambush algorithm.
- Random strategy for the ghosts.
- Threaten mode for the ghosts.
Merges
- Merge branch 'dev' into dev1 by @arhamgarg in #10
- Merge branch 'dev' into dev1 by @arhamgarg in #11
- Map size doubled by @Dharshan2208 in #12
- refactor: Update Pacman maze map layout by @Naveen77qwerty in #13
- refactor: Updated Graph, more complex and maze-like by @Naveen77qwerty in #14
- Implement Center Territorial Greedy Strategy for a new ghost by @Dharshan2208 in #15
- feat: PinchGreedyStrategy added, cleaner UI, removed CenterTerritoryStrategy by @Naveen77qwerty in #16
- Merge branch
feat/backtrackinginto dev by @Naveen77qwerty in #17 - feat: Replace DirectionalGreedyStrategy with a new AllPairsShortestPath Algorithm (DP) by @Naveen77qwerty in #18
Full Changelog: V2.0...V.3.0
Version 2.0
Graph-Based Pacman Survival Game is a Qt5-powered C++ remake featuring advanced AI and computational geometry. Four ghosts use unique strategies (A*, heuristic, directional, predictive), with dynamic role switching each tick. Includes Chain Lightning (closest-pair algorithm), convex hull territory detection (QuickHull), multi-round progression, and real-time graph-based pathfinding.
First Release
What's Changed
- fix: Modify game map layout in
Graph.cppto extend vertical boundries by @CatFish-in-myDish in #5 - Corrected monster AI prediction (Greedy Strategy) and added documentation by @Dharshan2208 in #4
- Merge branch
dev4into dev by @CatFish-in-myDish in #6
New Contributors
- @CatFish-in-myDish made their first contribution in #5
Full Changelog: V.0.9...V.1.0