Members: Christopher Brousseau, Janay Murphy, Maxwell Tekimang, Nina Perone, Sharon Dong, Iman Ahmed
This document proposes a video game to add to the “Exer-games” genre by implementing a game that is controlled fully by dumbbells. Using Dumbbells the player will be able to fight monsters and beat levels all while the scores are kept and can be compared on a live leaderboard. Each level will be unique in the way that the exercises, reps, and sets will be different leading to the overall development of the player's muscles. To play, the player would place the attachment to the dumbbell, the sensor on the attachment records every rep the player performs, and each rep would trigger an attack.
The video game itself will be coded using Unity and C# and there should not be any other languages needed on the coding end, since there are built in databases to store the users local data. Hardware side we will use an Arduino with the needed DoF sensors in order to get the movements of the player. #Background & References Exercise games are getting more popular in today's world with one of the original games being the Wii Fit board, which helped build balance and cardio through an electronic personal trainer. For a more modern example, Ring Fit Adventure uses a circle in which you can squeeze and run with in order to attack monsters. There are more realistic games that utilize bikes to have you race around iconic locations against other players in the game.