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I've implemented the ray trace plotting corresponding to that which was described recently in the Ridley and Nease papers at SNA+MC 2024.

The mains changes were adding normals to all surfaces, adding access procedures for normals to cells and universes, as well as the associated ray tracing subroutines which look slightly different from the usual ones.

Added in the BEAVRS model with the D-bank partially inserted. Also fixed
a flaw in the geometry where the outermost cell was defined such that
there could be a rare particle lost between it and the geometry
boundary.
Required adding normals to all surfaces and the ability to access these
from cells and universes. Also modified coords to adjust direction in a
given reference frame. New movement/ray tracing subroutines were added
to the geometry.
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