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22 changes: 14 additions & 8 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,12 +3,18 @@ Project 0 Getting Started

**University of Pennsylvania, CIS 565: GPU Programming and Architecture, Project 0**

* (TODO) YOUR NAME HERE
* (TODO) [LinkedIn](), [personal website](), [twitter](), etc.
* Tested on: (TODO) Windows 22, i7-2222 @ 2.22GHz 22GB, GTX 222 222MB (Moore 2222 Lab)

### (TODO: Your README)

Include screenshots, analysis, etc. (Remember, this is public, so don't put
anything here that you don't want to share with the world.)
* Dayu Li
* [LinkedIn](https://www.linkedin.com/in/dayu95/)
* Tested on: Windows 10, i5-9400F @ 2.90GHz 8GB, GTX 1660 (Personal)

## Result:
* ### Screenshot from Part 3.1.1 for the CUDA demo program.
![](images/1.png)
* ### Screenshot of the timeline from Part 3.1.2's Nsight System's performance analysis
![](images/2.png)
* ### Screenshots of the validation for WebGL support from Part 3.2
![](images/3.png)
* ### Screenshot of the Autos window and the Warp Info from Part 3.1.3's Nsight debugging
![](images/4.png)
* ### Screenshot from Part 3.2 for DXR demo (`float3 barycentrics = float3(0.2, 0.4, 0.2);`)
![](images/5.png)
2 changes: 1 addition & 1 deletion cuda-getting-started/src/main.cpp
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Expand Up @@ -11,7 +11,7 @@
*/
int main(int argc, char* argv[]) {
// TODO: Change this line to use your name!
m_yourName = "TODO: YOUR NAME HERE";
m_yourName = "Dayu Li";

if (init(argc, argv)) {
mainLoop();
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3 changes: 2 additions & 1 deletion dxr-support/src/D3D12RaytracingHelloWorld/Raytracing.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -69,7 +69,8 @@ void MyRaygenShader()
[shader("closesthit")]
void MyClosestHitShader(inout RayPayload payload, in MyAttributes attr)
{
float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
float3 barycentrics = float3(0.2, 0.4, 0.2);
//float3 barycentrics = float3(1 - attr.barycentrics.x - attr.barycentrics.y, attr.barycentrics.x, attr.barycentrics.y);
payload.color = float4(barycentrics, 1);
}

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4 changes: 4 additions & 0 deletions dxr-support/src/D3D12RaytracingHelloWorld/packages.config
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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="WinPixEventRuntime" version="1.0.180612001" targetFramework="native" />
</packages>
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