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LEMME (2023)

The idea is to make a framework that lets the user quickly prototype games and try out single mechanics, without the burden of setting up the whole environment.

Log

So far we have...

libLEMMEstart.a

  • Init LEMME

  • Delta time

  • Keys mapping

  • Basic logging system

In the making

An entity-component system to organize game objects and their characteristics. You can track my progress here.

Documentation

Documentation is provided both in the docs folder and in the single header files.

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C++ 2D Game Engine Project (just started!)

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