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Releases: CCDirectLink/crosscode-map-editor

v1.0.0

04 Aug 13:22

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Added

  • New graphical selection widget for some entities: Prop, ScalableProp, Enemy, ItemDestruct, NPC

Changed

  • Made panning more smooth
  • Keep Layer visibility when using history undo/redo #273
  • Updated Phaser to 3.60.0
  • Entity copy/paste now uses the clipboard to make it easier working with multiple editor instances #267
  • Changed default Vec2 values to 0 instead of 1 #257
  • New Entities are now generated with a default size of 16x16

Fixed

  • All Prop Entities should now be rendered correctly
  • Improved ScalableProp rendering. ends are now rendering correctly.
  • Improved NPC rendering.
  • Releasing mouse button outside the canvas now properly triggers. Avoids having issues like continue dragging entities even if the mouse button was released

v0.18.0

19 Jul 15:11

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Added

  • Made Event SHOW_SIDE_MSG prettier. image
  • Double clicking an event now opens the event editor
  • Double clicking an npc now opens the npc state editor

v0.17.4

10 Jun 12:06

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Fixed

  • Fixed enemyInfo properties not saving properly when created through the map editor.

v0.17.3

09 Jun 12:21

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Fixed

  • Fixed lighter property in layers not rendering properly

v0.17.2

07 Jun 13:09

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0.17.2

v0.17.1

13 Nov 22:04

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  • Fixed a bug where pasting an entity would insert those entities twice.

Changed

  • Changed the internal filestructure of the project.

v0.17.0

18 Oct 16:38

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Fixed

  • Replaced hide property of NPCs with hidden, which is now saved correctly as a boolean value.
  • Fixed buggy behaviour when two checkboxes that refer to properties with the same name are visible at the same time (#240).

Changed

  • Clicking the label of a property now no longer selects the input for that property.

v0.16.0

03 Oct 17:46

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Added

  • New editor for langlabel properties.

v0.15.1

28 Sep 18:44

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Fixed

  • WallHorizontal and WallVertical are now created with the correct default size on their non-resizable axis.

v0.15.0

27 Sep 15:06

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Fixed

  • Typo in settings panel.
  • Fixed compatibility with the newer Electron versions.
  • Enemy editing popup no longer bugs out when editing enemies inside event steps.
  • Fixed copy-pasting of IF steps and other steps with branches.
  • Fixed inability to edit certain String properties of various event and action steps.

Changed

  • String inputs for event steps, action steps, and entity properties, as well as the map creation dialog now also allow values different from the suggested ones.