Releases: CCDirectLink/crosscode-map-editor
Releases · CCDirectLink/crosscode-map-editor
v1.0.0
Added
- New graphical selection widget for some entities:
Prop,ScalableProp,Enemy,ItemDestruct,NPC
Changed
- Made panning more smooth
- Keep Layer visibility when using history undo/redo #273
- Updated Phaser to 3.60.0
- Entity copy/paste now uses the clipboard to make it easier working with multiple editor instances #267
- Changed default Vec2 values to 0 instead of 1 #257
- New Entities are now generated with a default size of 16x16
Fixed
- All
PropEntities should now be rendered correctly - Improved
ScalableProprendering.endsare now rendering correctly. - Improved
NPCrendering. - Releasing mouse button outside the canvas now properly triggers. Avoids having issues like continue dragging entities even if the mouse button was released
v0.18.0
v0.17.4
Fixed
- Fixed
enemyInfoproperties not saving properly when created through the map editor.
v0.17.3
Fixed
- Fixed
lighterproperty in layers not rendering properly
v0.17.2
0.17.2
v0.17.1
- Fixed a bug where pasting an entity would insert those entities twice.
Changed
- Changed the internal filestructure of the project.
v0.17.0
Fixed
- Replaced
hideproperty of NPCs withhidden, which is now saved correctly as a boolean value. - Fixed buggy behaviour when two checkboxes that refer to properties with the same name are visible at the same time (#240).
Changed
- Clicking the label of a property now no longer selects the input for that property.
v0.16.0
Added
- New editor for
langlabelproperties.
v0.15.1
Fixed
WallHorizontalandWallVerticalare now created with the correct default size on their non-resizable axis.
v0.15.0
Fixed
- Typo in settings panel.
- Fixed compatibility with the newer Electron versions.
- Enemy editing popup no longer bugs out when editing enemies inside event steps.
- Fixed copy-pasting of
IFsteps and other steps with branches. - Fixed inability to edit certain
Stringproperties of various event and action steps.
Changed
Stringinputs for event steps, action steps, and entity properties, as well as the map creation dialog now also allow values different from the suggested ones.