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Releases: CCDirectLink/crosscode-map-editor

v1.3.1

09 Feb 00:26

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Changed

  • Updated Angular and Electron versions.
    Should include some performance improvements when running the electron build

v1.3.0

31 Jan 23:45

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Added

  • Render dimensions when selecting multiple tiles #310

Changed

  • Increased font resolution for entity names

v1.2.0

30 Jan 16:53

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Added

  • Toggle in settings that also shows the vanilla maps in the map selection menu

v1.1.5

16 Nov 21:55

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Fixed

  • Fix map "heat/special/cursed-temple" not loading

v1.1.4

17 Sep 13:21

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Fixed

  • Fix WallHorizontal/WallVertical having the wrong default size

v1.1.3

17 Sep 10:16

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Fixed

  • The editor won't freeze if a mod's package.json is invalid.

v1.1.2

02 Sep 22:19

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Fixed

  • The confirm dialog now no longer shows up after discarding changes

v1.1.1

02 Sep 18:19

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Added

  • Added confirm dialog if there are any unsaved changes when closing a map

v1.1.0

25 Aug 16:04

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Added

  • Layer level selector now also supports selecting all the named layer levels: first, last, light, postlight, object1, object2, and object3.
  • Added support for parallax layers (distance != 1)
  • The size of every individual layer can now be changed instead of using the map size
  • Added preview to see how the parallax effect would look ingame
  • added graphical selection widget to person-expression
  • Added checkbox to "Offset Map" to optionally include entities #279

Changed

  • Named layer levels will now appear in the layer selector as opposed to a layer appearing on level 0 or 10.
  • Added manual input field to graphical selection widget for Prop, Enemy, NPC, ItemDestruct
  • event person-expression now only shows characters that have a face #284

Fixed

  • Layers on the first level should now properly render as though they are below level 0.
  • Layers with different sizes are now saved properly #272

v1.0.1

20 Aug 13:30

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Fixed

  • Fixed the langlabel widget not updating its size when resizing the detail panel.