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This adds a function to resample skeletons (while dropping non root connected components)

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codecov-io commented Dec 19, 2019

Codecov Report

Merging #59 into master will increase coverage by 0.4%.
The diff coverage is 100%.

Impacted file tree graph

@@            Coverage Diff            @@
##           master      #59     +/-   ##
=========================================
+ Coverage   76.24%   76.65%   +0.4%     
=========================================
  Files          12       12             
  Lines        1945     1979     +34     
=========================================
+ Hits         1483     1517     +34     
  Misses        462      462
Impacted Files Coverage Δ
meshparty/skeleton.py 93.38% <100%> (+0.94%) ⬆️

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Codecov Report

Merging #59 (0f97325) into master (b77b829) will increase coverage by 20.60%.
The diff coverage is 100.00%.

❗ Current head 0f97325 differs from pull request most recent head 15edb71. Consider uploading reports for the commit 15edb71 to get more accurate results
Impacted file tree graph

@@             Coverage Diff             @@
##           master      #59       +/-   ##
===========================================
+ Coverage   56.04%   76.65%   +20.60%     
===========================================
  Files          23       12       -11     
  Lines        4102     1979     -2123     
===========================================
- Hits         2299     1517      -782     
+ Misses       1803      462     -1341     
Impacted Files Coverage Δ
meshparty/skeleton.py 93.38% <100.00%> (+5.42%) ⬆️
meshparty/mesh_skel_utils.py 84.21% <0.00%> (-1.51%) ⬇️
meshparty/spatial_annotations.py
meshparty/ray_tracing.py
meshparty/skeleton_quality/skeleton_quality.py
meshparty/meshwork/meshwork.py
meshparty/meshwork/__init__.py
meshparty/meshwork/algorithms.py
meshparty/meshwork/utils.py
meshparty/skeleton_quality.py
... and 11 more

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@ceesem
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ceesem commented May 21, 2021

Looks good to me. The new skeleton creation is a good approach since it makes adding features like updating the mesh map, etc, purely additive.

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ceesem commented May 21, 2021

One caveat: it looks to me like it will break if the skeleton is masked such that the root is not in the mask (this is allowed because I have a static skeleton "underneath" the maskable skeleton). I think that's okay to disallow this, but maybe it should be explicitly tested for and rejected.

@fcollman fcollman closed this Aug 26, 2022
@fcollman fcollman reopened this Sep 1, 2022
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5 participants