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Releases: BrokenRegistry/Rotp-Fusion

rotp-Fusion-2026-04-03

03 Apr 07:20

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-04-03 (BR)

  • Ship Combat: Fixed "retreat all" button acting wrong.
  • Ship Combat prompt: The “Smart-Resolve” button will once again display only “Smart-Resolve,” but if the action is “immediate withdrawal,” a pop-up window will explain why. If the reason is that the alien is not considered an enemy, pressing ‘W’ will start a war and update the “Smart-Resolve” button's action. (As always, hovering over the flag icon will provide more information about our relations.)
  • Fixed “Smart-Resolve” popup text for Monsters.

26-04-01 (BR)

  • Fixed an issue when more than two empires where fighting for a star system.

26-03-31 (BR)

  • From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.

26-03-29 (BR)

  • Fixed an issue that caused retreating fleets to disappear for no apparent reason.
  • Smart resolve combat can retreat earlier.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-04-03

03 Apr 01:49

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-04-03 (BR)

  • Ship Combat: Fixed "retreat all" button acting wrong.
  • Ship Combat prompt: The “Smart-Resolve” button will once again display only “Smart-Resolve,” but if the action is “immediate withdrawal,” a pop-up window will explain why. If the reason is that the alien is not considered an enemy, pressing ‘W’ will start a war and update the “Smart-Resolve” button's action. (As always, hovering over the flag icon will provide more information about our relations.)
  • Fixed “Smart-Resolve” popup text for Monsters.

26-04-01 (BR)

  • Fixed an issue when more than two empires where fighting for a star system.

26-03-31 (BR)

  • From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.

26-03-29 (BR)

  • Fixed an issue that caused retreating fleets to disappear for no apparent reason.
  • Smart resolve combat can retreat earlier.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-04-03

03 Apr 01:13

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-04-03 (BR)

  • Ship Combat: Fixed "retreat all" button acting wrong.
  • Ship Combat prompt: The “Smart-Resolve” button will once again display only “Smart-Resolve,” but if the action is “immediate withdrawal,” a pop-up window will explain why. If the reason is that the alien is not considered an enemy, pressing ‘W’ will start a war and update the “Smart-Resolve” button's action. (As always, hovering over the flag icon will provide more information about our relations.)

26-04-01 (BR)

  • Fixed an issue when more than two empires where fighting for a star system.

26-03-31 (BR)

  • From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.

26-03-29 (BR)

  • Fixed an issue that caused retreating fleets to disappear for no apparent reason.
  • Smart resolve combat can retreat earlier.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-04-01

01 Apr 02:02

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-04-01 (BR)

  • Fixed an issue when more than two empires where fighting for a star system.

26-03-31 (BR)

  • From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.

26-03-29 (BR)

  • Fixed an issue that caused retreating fleets to disappear for no apparent reason.
  • Smart resolve combat can retreat earlier.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-03-31

31 Mar 10:27

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-03-31 (BR)

  • From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.

26-03-29 (BR)

  • Fixed an issue that caused retreating fleets to disappear for no apparent reason.
  • Smart resolve combat can retreat earlier.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-03-29

29 Mar 23:15

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-03-29 (BR)

  • Fixed an issue that caused retreating fleets to disappear for no apparent reason.
  • Smart resolve combat can retreat earlier.

26-03-27 (BR)

  • Fixed an issue related to duplicate names of guarded star systems (guarded by a monster or another empire).
    • This was caused by the fact that only the names of explored systems were checked, whereas guarded systems are named without having been explored.

26-03-26 (BR)

  • Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.
  • Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
  • Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
  • On the map, the Guardians are slightly smaller than the Wanderers.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-03-29

29 Mar 00:38

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-03-29 (BR)

  • Smart resolve combat can retreat earlier.

26-03-27 (BR)

  • Fixed an issue related to duplicate names of guarded star systems (guarded by a monster or another empire).
    • This was caused by the fact that only the names of explored systems were checked, whereas guarded systems are named without having been explored.

26-03-26 (BR)

  • Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.
  • Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
  • Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
  • On the map, the Guardians are slightly smaller than the Wanderers.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-03-27

27 Mar 22:22

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-03-27 (BR)

  • Fixed an issue related to duplicate names of guarded star systems (guarded by a monster or another empire).
    • This was caused by the fact that only the names of explored systems were checked, whereas guarded systems are named without having been explored.

26-03-26 (BR)

  • Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
  • Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
  • On the map, the Guardians are slightly smaller than the Wanderers.

26-03-24 (BR)

  • Each space monster now has its own level.
  • The space monster that prevented you from exploring a system will appear in the star panel.

26-03-23 (Frank Zago)

  • French Translation improvement.

26-03-22 (BR)

  • New fearsome guardian Monsters: Space Crystal and Space Amoeba can now be selected to guard valuable planets.
  • New Picky Roaming Space Monsters.
    • Space Crystals will be drawn to any populated ancient world, ANYWHERE on the map. When they can't find a populated ancient world, they will leave.
    • Space Amoebas will be drawn to populated GAIA planets, ANYWHERE on the map. When they can't find a populated Gaia, they will leave.
    • Space Pirates will be drawn to populated Ultra Rich planets, ANYWHERE on the map. When they can't find a populated ultra-rich, they will argue over the next target and destroy themselves.
    • Note: Monsters will also leave if they reach their attack limit.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-03-26

26 Mar 18:40

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-03-26 (BR)

  • Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
  • Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
  • On the map, the Guardians are slightly smaller than the Wanderers.

26-03-24 (BR)

  • Each space monster now has its own level.
  • The space monster that prevented you from exploring a system will appear in the star panel.

26-03-23 (Frank Zago)

  • French Translation improvement.

26-03-22 (BR)

  • New fearsome guardian Monsters: Space Crystal and Space Amoeba can now be selected to guard valuable planets.
  • New Picky Roaming Space Monsters.
    • Space Crystals will be drawn to any populated ancient world, ANYWHERE on the map. When they can't find a populated ancient world, they will leave.
    • Space Amoebas will be drawn to populated GAIA planets, ANYWHERE on the map. When they can't find a populated Gaia, they will leave.
    • Space Pirates will be drawn to populated Ultra Rich planets, ANYWHERE on the map. When they can't find a populated ultra-rich, they will argue over the next target and destroy themselves.
    • Note: Monsters will also leave if they reach their attack limit.

Features Historic

Reverse Chronological Historic

rotp-Fusion-2026-03-26

26 Mar 07:12

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Official website

New Java requirement: minimum JRE-17, recommended JRE-23.

Installation instructions

Very last changes:

26-03-26 (BR)

  • Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
  • Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
  • On the map, the Guardians are slightly smaller than the Wanderers.

26-03-24 (BR)

  • Each space monster now has its own level.
  • The space monster that prevented you from exploring a system will appear in the star panel.

26-03-23 (Frank Zago)

  • French Translation improvement.

26-03-22 (BR)

  • New fearsome guardian Monsters: Space Crystal and Space Amoeba can now be selected to guard valuable planets.
  • New Picky Roaming Space Monsters.
    • Space Crystals will be drawn to any populated ancient world, ANYWHERE on the map. When they can't find a populated ancient world, they will leave.
    • Space Amoebas will be drawn to populated GAIA planets, ANYWHERE on the map. When they can't find a populated Gaia, they will leave.
    • Space Pirates will be drawn to populated Ultra Rich planets, ANYWHERE on the map. When they can't find a populated ultra-rich, they will argue over the next target and destroy themselves.
    • Note: Monsters will also leave if they reach their attack limit.

Features Historic

Reverse Chronological Historic