Releases: BrokenRegistry/Rotp-Fusion
rotp-Fusion-2026-04-03
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-04-03 (BR)
- Ship Combat: Fixed "retreat all" button acting wrong.
- Ship Combat prompt: The “Smart-Resolve” button will once again display only “Smart-Resolve,” but if the action is “immediate withdrawal,” a pop-up window will explain why. If the reason is that the alien is not considered an enemy, pressing ‘W’ will start a war and update the “Smart-Resolve” button's action. (As always, hovering over the flag icon will provide more information about our relations.)
- Fixed “Smart-Resolve” popup text for Monsters.
26-04-01 (BR)
- Fixed an issue when more than two empires where fighting for a star system.
26-03-31 (BR)
- From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.
26-03-29 (BR)
- Fixed an issue that caused retreating fleets to disappear for no apparent reason.
- Smart resolve combat can retreat earlier.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-04-03
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-04-03 (BR)
- Ship Combat: Fixed "retreat all" button acting wrong.
- Ship Combat prompt: The “Smart-Resolve” button will once again display only “Smart-Resolve,” but if the action is “immediate withdrawal,” a pop-up window will explain why. If the reason is that the alien is not considered an enemy, pressing ‘W’ will start a war and update the “Smart-Resolve” button's action. (As always, hovering over the flag icon will provide more information about our relations.)
- Fixed “Smart-Resolve” popup text for Monsters.
26-04-01 (BR)
- Fixed an issue when more than two empires where fighting for a star system.
26-03-31 (BR)
- From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.
26-03-29 (BR)
- Fixed an issue that caused retreating fleets to disappear for no apparent reason.
- Smart resolve combat can retreat earlier.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-04-03
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-04-03 (BR)
- Ship Combat: Fixed "retreat all" button acting wrong.
- Ship Combat prompt: The “Smart-Resolve” button will once again display only “Smart-Resolve,” but if the action is “immediate withdrawal,” a pop-up window will explain why. If the reason is that the alien is not considered an enemy, pressing ‘W’ will start a war and update the “Smart-Resolve” button's action. (As always, hovering over the flag icon will provide more information about our relations.)
26-04-01 (BR)
- Fixed an issue when more than two empires where fighting for a star system.
26-03-31 (BR)
- From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.
26-03-29 (BR)
- Fixed an issue that caused retreating fleets to disappear for no apparent reason.
- Smart resolve combat can retreat earlier.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-04-01
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-04-01 (BR)
- Fixed an issue when more than two empires where fighting for a star system.
26-03-31 (BR)
- From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.
26-03-29 (BR)
- Fixed an issue that caused retreating fleets to disappear for no apparent reason.
- Smart resolve combat can retreat earlier.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-03-31
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-03-31 (BR)
- From now on, when deciding whether or not to fight, both the player and the AI follow the same relationship penalties rules: the player will no longer incur a relationship penalty when retreating.
26-03-29 (BR)
- Fixed an issue that caused retreating fleets to disappear for no apparent reason.
- Smart resolve combat can retreat earlier.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-03-29
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-03-29 (BR)
- Fixed an issue that caused retreating fleets to disappear for no apparent reason.
- Smart resolve combat can retreat earlier.
26-03-27 (BR)
- Fixed an issue related to duplicate names of guarded star systems (guarded by a monster or another empire).
- This was caused by the fact that only the names of explored systems were checked, whereas guarded systems are named without having been explored.
26-03-26 (BR)
- Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.
- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
- Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
- On the map, the Guardians are slightly smaller than the Wanderers.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-03-29
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-03-29 (BR)
- Smart resolve combat can retreat earlier.
26-03-27 (BR)
- Fixed an issue related to duplicate names of guarded star systems (guarded by a monster or another empire).
- This was caused by the fact that only the names of explored systems were checked, whereas guarded systems are named without having been explored.
26-03-26 (BR)
- Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.
- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
- Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
- On the map, the Guardians are slightly smaller than the Wanderers.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-03-27
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-03-27 (BR)
- Fixed an issue related to duplicate names of guarded star systems (guarded by a monster or another empire).
- This was caused by the fact that only the names of explored systems were checked, whereas guarded systems are named without having been explored.
26-03-26 (BR)
- Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
- Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
- On the map, the Guardians are slightly smaller than the Wanderers.
26-03-24 (BR)
- Each space monster now has its own level.
- The space monster that prevented you from exploring a system will appear in the star panel.
26-03-23 (Frank Zago)
- French Translation improvement.
26-03-22 (BR)
- New fearsome guardian Monsters: Space Crystal and Space Amoeba can now be selected to guard valuable planets.
- New Picky Roaming Space Monsters.
- Space Crystals will be drawn to any populated ancient world, ANYWHERE on the map. When they can't find a populated ancient world, they will leave.
- Space Amoebas will be drawn to populated GAIA planets, ANYWHERE on the map. When they can't find a populated Gaia, they will leave.
- Space Pirates will be drawn to populated Ultra Rich planets, ANYWHERE on the map. When they can't find a populated ultra-rich, they will argue over the next target and destroy themselves.
- Note: Monsters will also leave if they reach their attack limit.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-03-26
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-03-26 (BR)
- Fixed an issue where the Guide pop-up window was slow to load when hovering over a link to a big sub-panel.- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
- Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
- On the map, the Guardians are slightly smaller than the Wanderers.
26-03-24 (BR)
- Each space monster now has its own level.
- The space monster that prevented you from exploring a system will appear in the star panel.
26-03-23 (Frank Zago)
- French Translation improvement.
26-03-22 (BR)
- New fearsome guardian Monsters: Space Crystal and Space Amoeba can now be selected to guard valuable planets.
- New Picky Roaming Space Monsters.
- Space Crystals will be drawn to any populated ancient world, ANYWHERE on the map. When they can't find a populated ancient world, they will leave.
- Space Amoebas will be drawn to populated GAIA planets, ANYWHERE on the map. When they can't find a populated Gaia, they will leave.
- Space Pirates will be drawn to populated Ultra Rich planets, ANYWHERE on the map. When they can't find a populated ultra-rich, they will argue over the next target and destroy themselves.
- Note: Monsters will also leave if they reach their attack limit.
Features Historic
Reverse Chronological Historic
rotp-Fusion-2026-03-26
New Java requirement: minimum JRE-17, recommended JRE-23.
Very last changes:
26-03-26 (BR)
- Fixed an issue that sometimes caused an excessive delay before the “Game Over” screen appeared.
- Space monsters can be customized individually using either the MoO1 stats or the RotP stats.
- On the map, the Guardians are slightly smaller than the Wanderers.
26-03-24 (BR)
- Each space monster now has its own level.
- The space monster that prevented you from exploring a system will appear in the star panel.
26-03-23 (Frank Zago)
- French Translation improvement.
26-03-22 (BR)
- New fearsome guardian Monsters: Space Crystal and Space Amoeba can now be selected to guard valuable planets.
- New Picky Roaming Space Monsters.
- Space Crystals will be drawn to any populated ancient world, ANYWHERE on the map. When they can't find a populated ancient world, they will leave.
- Space Amoebas will be drawn to populated GAIA planets, ANYWHERE on the map. When they can't find a populated Gaia, they will leave.
- Space Pirates will be drawn to populated Ultra Rich planets, ANYWHERE on the map. When they can't find a populated ultra-rich, they will argue over the next target and destroy themselves.
- Note: Monsters will also leave if they reach their attack limit.