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I'm too lazy to type up a step by step explanation for the process. Sorry. But hopefully these bullet points are enough to get you started.

  • Cartographer was used (via Cartographer/ygo_commands.txt" to extract the Japanese text from a clean Japanese rom file named "Yu-Gi-Oh! Monster Capsule GB.gb". The Cartographer.exe file was placed directly inside Cartographer/.

  • Those output files were copy/pasted into Atlas1.11/scripts/, and renamed into something more user friendly.

  • The patch.bat file assumes a modified rom file with English characters and a few misc modified bytes named "Yu-Gi-Oh! Monster Capsule GB eng font.gb".

  • The Altas.exe file was placed directly inside Atlas1.11/.

  • The notes.txt file in the root directory has a lot of helpful info on addresses and which bytes I changed for misc stuff like increasing text box sizes and changing offsets for the cutsenes' text addresses.

  • I used Tile Molester for editing the font, hence the files inside Tiles/.

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Yu-Gi-Oh! Monster Capsule GB English Patch public repo

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